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Messages - mattybennett

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Technical forum / Re: converting wintermute game to iOS / Android
« on: October 21, 2013, 09:35:54 PM »
Ok - I must be really dim - sorry.

Its not as if there's a setup.exe file to simply install it.

So, as a step-by-step can you please tell me what I need to do to get WME lite working? I simply don't understand the instructions in the WME setup page.

I have a Wintermute game I'm trying to convert to Android and am hoping WME will be able to help me.

Best regards,


Technical forum / Re: converting wintermute game to iOS / Android
« on: October 03, 2013, 09:12:14 AM »
Excellent. Thank you for this.

I have the Wintermute dev kit installed here. Is WME Lite a different downloadd? Please do you have a link, also to the tutorials or any info on porting for mobile devices? Sorry again if this is already obvious, but I've not found the links yet.

Best regards,


Technical forum / converting wintermute game to iOS / Android
« on: October 03, 2013, 07:28:56 AM »
My apologies if this has already been covered by the forum, in which case please point me in the right direction.

I am looking to re-code, or repackage an existing Wintermute point and click adventure project to iOS and Android platforms. My gut instinct tells me to look at Flash, but I know that Flash/Shockwave is not native to these systems.

I have been told that Wintermute Lite maybe able to reconvert the game. How much work is involved and is this the best way forward? Do I really need to re-code the game using a different engine? I'm looking at Unity for this, but wonder if there's an easier way.

If anyone has already done this and is happy to share details, or perhaps if you do know a guide which will help me with this, please would you let me know?

Best regards,


Help wanted and offered / Wintermute production offered
« on: March 30, 2012, 09:40:59 PM »
Hi all,

I've been teaching IT for 12 years and work mainly with VB.Net, C++, C# and Java. I have recently been using Wintermute and am really keen to work with other people working on a small project (unpaid).

Are you looking for a Wintermute developer? Do you have the content and want to piece it all together? If so, please send me an email (

Kind regards,


Technical forum / Re: ANN: The future of WME
« on: May 28, 2009, 05:30:53 PM »
I admit ANN sounds like a great idea and something to be very pleased to see. However please tell me - are you changing the back-end? Still using C++ or thinking of prting over to Java particuarly as a number of these requests above concern the use of games on a handheld device. Perhaps the way forward?

Also am discussing the use of WME as a FPS engine (can't see it myself, but prepared to be convinced if given the code). Same with ANN?

Best regards,


Hi all,

We'll, I'm Matthew. From Worcester, UK.
I'm 32 and I teach. In fact I course lead the BTEC Interactive Games Design course and adventure games are one of a series of games I ask the students to produce.

Fav games? At the moment I''m a big fan of work by Jonathan Boakes and am playing "The Lost Crown" at the moment which I think is amazing.

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