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Topics - scutheotaku

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Hi all,

I'm interested in composing music for a game or two. My style is definitely more on the electronic side of things, though feel free to give examples of different styles you're after and I can give some thoughts and samples.

As far as in the realm of electronic music...anything from House, Dubstep, Techno, Trance, Pop, etc... to ambient, IDM/Braindance, experimental, "Tron" (both the original and Tron:Legacy), 70's moody electronic movie soundtrack, Giorgio Moroder, etc...

You can hear some examples of my music on these two websites, though most of this is much more in the House and club side of things: (old)

Some particular examples-
A more "organic" style:
"Chillout" dance music, sort of ambient:
Classic, club-centric Filter House:
"80's driving music":
Instrumental pop:
Downtempo/old school electro/trip-hop/instrumental hip hop:
New Jack Swing meets Nu Disco?:
Kind of a "complextro" type thing, I suppose:
Indie dance type track:
Disco tech/filter house:
Another "indie dance" type track:
Filter house:
Chillout/glitch/jazz house:
Funky, deep, club-centric house:
Braindance? (more AFX than Aphex Twin though, I suppose):
More filter house:
Filter house:
I was never fond of this track, but it got me in a magazine, so...:



Technical forum / "faking" 3d scenes with an actor?
« on: August 04, 2009, 05:19:33 AM »
Hey, I don't quite understand how the 2.5D part of Wintermute works (I'm actually really a newb to the engine as a whole), but I was wondering - wouldn't it be possible to do fully 3D scenes by have another actor in the room as the 3D model for the scene? My thought is you'd have that actor, then you'd either do the blocked areas in the scene editor, or have a .3ds for the scene walk paths (like you normally do with 2.5D as it is). Would this work? Would there really be any point to it (real-time lighting is the only thing I can think of at the moment)? And would this break the stencil shadows for the "player" actor (i.e. the actor wouldn't properly project shadows onto the scene)?


PS : Sorry for all the questions lately, I'm just trying to get a good grip on this engine ;D

Technical forum / First person view?
« on: August 02, 2009, 03:21:44 AM »
 So I was wondering, how would I go about making an adventure with a first person view? So basically there would be no actor and you'd just click things like normal to use them. So kinda like Myst without the turning around.

I searched the forums a little bit and saw someone mention something about and example or tutorial for this, though I haven't been able to find one.


Game design / Good 2D art tutorials?
« on: July 31, 2009, 06:44:08 PM »
First of all, sorry if this is in the wrong place. It's the only place that I saw that fit my topic.

And here's my problem : I suck at drawing characters. Well, at least for the type of game I'm making (think early Monkey Island or early King's Quest style). I can draw an alright Left/Right walking animation, and I can draw a decent Up/Down idle animation, but when it comes to Up/Down animated or anything 3/4 (Up-Left, Up-Right, Down-Left, Down-Right) I am lost. So basically, my question is two-fold- Do you guys know of any good tutorials for this type of art and perspective (any tutorials or templates I can find are either terrible, or they're are of the JRPG style), and do you guys have any tips?


Technical forum / *SOLVED (well kinda :)* Four-directional movement
« on: July 31, 2009, 02:21:03 PM »
Hey guys,

First of all, I just wanted to say that this is a great engine and I'm really enjoying working with it. I still a newbie to it, but I've managed to make a few rooms and connect them all together, and it all seems pretty easy to work with.

Now, here's my question - Is there any way to make it so my actor only does movement in four directions? I know the whole thing on how you can define just four direction sprites and it will choose which one depending on the direction, but that's not quite what I mean. Here is an example to explain what I mean - Say I'm at coordinates (8,8) and I click to move my actor to coordinates (6,6). My actor would then (assuming there was nothing to block him anywhere) move to (8,6) then to (6,6), as opposed to go diagonally straight to (6,6).



[PS : The main reason I want to do this is because I'm not really the best artist in the world (well, I'm pretty good at things, but not at people and especially not at animation), and I can only manage to draw my actor going in four directions.]

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