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General Discussion / Differences between WME and AGS forums
« on: April 11, 2016, 01:26:00 PM »
I continue asking myself the reason why there are such differences between WME and AGS forums.
Some of you wrote some time ago that the few actions in the forum depends on whether WME is a professional software and a large part of users do not have time to participate actively.
I not fully agree on this behavior that I believe was also one of the causes for which the development of WME has stopped besides the fact that I really see the few active SUPPORTER (donation, the spirit of donationware).
But really so many people think it is not appropriate to offer at least a beer to those who have dedicated so much time for this engine or spend a few minutes to help those in need (apart from the usual that respond)?
And meanwhile we ask clamoring WME 2.0.
About three months ago I posted a request for clarification on 2.5d and hidden geometry.
The post has been read by 1,122 people, then the forum is attended, WME is still alive (Shadows on the Vatican, The Lost Crown on Steam prove it), but needs change attitudes and participate in discussions.
My post received two responses with more than a thousand readings.
Newcomers now have to choose between AGS and WME (the best donationware engines), they try the software, read the forums, examine the games made with both.
If they want to develop retro games they choose AGS, if they want something more evolved they choose WME.
But those who choose WME begins to study and at the first difficulty ask for help (it can happen at the beginning, also in AGS forum). Here no answer, they do not know how to do and end up switching to AGS where there is a question / answer continuously, even very easy, hoping they can achieve the same game they have in mind also with that engine.
I gave it up, going back to WME and hoping to be able to do everything on my own or with little aid arriving, but many others may not think exactly alike.
Why do not we accomplish a competition, such as a short game that takes place in two or three rooms ... or the best puzzle and open voting for them?
It could be a way to spice up the forum and show Mnemonic that his work is really appreciated as opposed to what it seems.
See you later.
Some of you wrote some time ago that the few actions in the forum depends on whether WME is a professional software and a large part of users do not have time to participate actively.
I not fully agree on this behavior that I believe was also one of the causes for which the development of WME has stopped besides the fact that I really see the few active SUPPORTER (donation, the spirit of donationware).
But really so many people think it is not appropriate to offer at least a beer to those who have dedicated so much time for this engine or spend a few minutes to help those in need (apart from the usual that respond)?
And meanwhile we ask clamoring WME 2.0.
About three months ago I posted a request for clarification on 2.5d and hidden geometry.
The post has been read by 1,122 people, then the forum is attended, WME is still alive (Shadows on the Vatican, The Lost Crown on Steam prove it), but needs change attitudes and participate in discussions.
My post received two responses with more than a thousand readings.
Newcomers now have to choose between AGS and WME (the best donationware engines), they try the software, read the forums, examine the games made with both.
If they want to develop retro games they choose AGS, if they want something more evolved they choose WME.
But those who choose WME begins to study and at the first difficulty ask for help (it can happen at the beginning, also in AGS forum). Here no answer, they do not know how to do and end up switching to AGS where there is a question / answer continuously, even very easy, hoping they can achieve the same game they have in mind also with that engine.
I gave it up, going back to WME and hoping to be able to do everything on my own or with little aid arriving, but many others may not think exactly alike.
Why do not we accomplish a competition, such as a short game that takes place in two or three rooms ... or the best puzzle and open voting for them?
It could be a way to spice up the forum and show Mnemonic that his work is really appreciated as opposed to what it seems.
See you later.