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Messages - shuin

Pages: [1] 2 3 4
1
Game announcements / Re: Shadow Of Nebula
« on: July 07, 2014, 10:00:05 PM »
Voted!

2
Community bulletin board / Re: Happy Birthday Mnemonic!
« on: June 23, 2014, 07:11:44 PM »
Happy Birthday!  ::beer

3
Technical forum / Re: QuitGame event handler
« on: June 16, 2014, 03:09:11 PM »
Isn't it an event handled by the engine, just like the "keypress" event for example? What exactly do you want to do?

4
Technical forum / Re: AlphaColor problem
« on: June 13, 2014, 04:24:48 PM »
Thank you for the answer!

I will try it later today. I did manage to find a workaround, but this would be more elegant.

5
Technical forum / AlphaColor problem
« on: June 11, 2014, 06:58:46 PM »
Hi guys. I want to make a main menu with 5 buttons. And I want to make the individual buttons semi-transparent (alpha value of 128 for example) when the mouse is over them.

So I tried to attach a simple script to one of the five buttons. This is the script:
Code: [Select]
on "MouseEntry"
{
this.AlphaColor = RGB(255, 255, 255, 90);
}
Also note that I've also tried using MakeRGBA(255, 255, 255, 128); instead of simply RGB, but it still didn't work.

Nothing happens. So I tried attaching the following script to the button:
Code: [Select]
on "MouseEntry"
{
this.Visible = false;
}
And it worked. If the mouse was over the button, it would toggle its visibility off. So the MouseEntry event is working. It's just the AlphaColor attribute that doesn't work for buttons.

Using the first code on the window's scripty worked with the desired effect: all the buttons were rendered semi-transparent. However, I want to make individual buttons semi-transparent, not all of them, so I need to use the code from a script attached to each button, not one attached to the window.
I even tried to do something different: from the button's attahced script, I set a variable to true on MouseEntry, and from the window's script on MouseEntry I check if the variable is true and then get control of the button and toggle its AlphaColor to half transparency. It still doesn't work.

So, anyone has any idea why the AlphaColor attribute doesn't work for buttons?

6
Scripts, plugins, utilities, goodies / Re: WME Physics project
« on: May 30, 2014, 09:04:12 PM »
Thank you!  ::rock

7
Scripts, plugins, utilities, goodies / Re: WME Physics project
« on: May 05, 2014, 03:31:06 PM »
Hi,

can you re upload the file? It seems to be missing. I'd like to try the physics demo.

Thank you!

8
Technical forum / Re: Changing the Alpha value for 3D actors
« on: December 06, 2013, 11:04:31 AM »
Hi piagent,

have you found a way to change the Alpha value for your 3D actor?

9
Hi,

First of all, thank you for the tutorial!

I do have one question. I've noticed that for cloud movement you opted for a quite unusual solution. You have loaded the same sprite many times and changed the X value for each one, incrementing by 2.

Why didn't you just use a single sprite and move it across the scene via a script?

10
Game announcements / Re: Lucine
« on: January 28, 2013, 11:19:16 PM »

thanks :) in the next few days will post a small tutorial on how we made the locations and then insert them in wintermute.
That would be great!

11
Community bulletin board / Re: WME is 10 today!
« on: January 12, 2013, 07:42:25 PM »
Happy Birthday WME!  ::beer

12
General Discussion / Re: Please support Vampires! on Steam Greenlight
« on: December 23, 2012, 12:53:29 PM »
A bit late since i haven't used steam frequently, but i upvoted it. Good luck metamorphium!

13
Scripts, plugins, utilities, goodies / Re: Shader preview
« on: December 13, 2012, 05:42:27 PM »
When i saw this topic bumped, i thought somebody added more effect files :D

14
Scripts, plugins, utilities, goodies / Re: Lightmap DLL
« on: December 13, 2012, 01:59:47 PM »
I haven't used WME in a while, but watching that video, isn't it the same as the engine's decoration regions?

15
Technical forum / Re: Noise Filter
« on: August 30, 2012, 09:58:09 AM »
Thanks

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