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Author Topic: character creation in blender  (Read 10297 times)

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lostbear

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Re: caracter creation in blender
« Reply #15 on: June 06, 2007, 10:44:41 PM »

SMD is the format used by HalfLife, which is the reason for XSI mod tools existence. HalfLife was made using xsi, so they put together the mod tool which is a cut back version of XSI basically.

as you say, Milkshape can convert SMD files to other formats.

Im a longtime 3ds max user, i remember gmax being released. It was never a commercial product. The idea was that games developers would release "packs" - essentially a bunch of plugins and tools that extended GMAX to enable the creation of user made addons for games with it. It didnt really take off, only about 6 or 7 developers took it on. I believe Microsoft Train Simulator was one.  Autodesk stopped supporting it a long way back, but turbosquid quite happily dish out liscences. its a free a its a good way to learn the basics 3ds max without spending $3000.
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lostbear

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Re: character creation in blender
« Reply #16 on: June 06, 2007, 10:53:16 PM »

i posted old link to the mod tool. here is actual link.

http://softimage.com/products/modtool/

its a complete version of XSI 4.2. 
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fireside

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Re: character creation in blender
« Reply #17 on: June 07, 2007, 01:27:59 AM »

Yeah, that link has an add on for directX.  I'm a Blender man at heart, but I think it would be a good idea to learn this for a decent directX export for models.  I'm doing 2d tooned sprites right now, but it always takes a while to get used to a different modeler so I might as well download it.  Thanks for the updated link.
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nuclear_winter

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Re: character creation in blender
« Reply #18 on: August 14, 2007, 10:55:54 AM »


I installed Mod Tool (a FREE version of XSI-6) and it exports to OBJ, X, and others...COOL! the limitations are:
Quote
XSI Mod Tool Version Limitations           
Most of the features and functionality of the commercial version of SOFTIMAGE|XSI 6 are enabled in Mod Tool, without the hassle of licensing. Data from all sources can be brought into the XSI Mod Tool, including data from the commercial version of SOFTIMAGE|XSI.

Before installing Mod Tool, please be aware of the following limitations:

Mod Tool does not support polymatricks. XSI transforms are fully supported.

Mod Tool supports only DXFX and CGFX material types. Mental ray materials are not supported.

Mod Tool supports only polygonal mesh primitives.

Exported geometry is limited to 64000 triangles.

The mental ray renderer is used only Rendermap and Ultimapper. All other mental ray rendering is disabled.

Maximum resolution for Ultimapper maps is 512x512.
Images output using the hardware renderer are limited to a maximum resolution of 512x512.

this is the official page and DOWNLOAD

sounds too good to be free ;)
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