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Author Topic: Angular Velocity  (Read 2868 times)

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mylesblasonato

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Angular Velocity
« on: September 01, 2009, 06:00:51 AM »

Hi guys,
My character has turn animations and they work but i can just tell they are working because the angular velocity is to fast. I set it to like 10 and it was like it didn't change at all. Why?

Cheers  ::beer
Myles Blasonato.
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Mnemonic

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Re: Angular Velocity
« Reply #1 on: September 02, 2009, 07:37:46 PM »

How do you change it? Post your code / actor definition.
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mylesblasonato

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Re: Angular Velocity
« Reply #2 on: September 03, 2009, 11:04:57 AM »

Hi,
Here is my actor definition.

Code: [Select]
ACTOR3DX
{
  NAME = "violet"
  CAPTION = ""
  INTERACTIVE = FALSE
  ACTIVE = TRUE
  SHADOW_IMAGE = "actors\Violet\shadow.png"
  SHADOW_SIZE = 7.0
  LIGHT_POSITION { -40, 200, -40 }
  SHADOW_TYPE = "stencil"
  SCALE = 90
  SCRIPT = "actors\Violet\violet.script"

  DROP_TO_FLOOR = TRUE
 
;---Collision-------------
 BLOCKED_REGION
  {
    POINT {-40,-30}
    POINT {30,-30}
    POINT {30,30}
    POINT {-30,30}
  }
  WAYPOINTS
  {
    POINT {-65,-53}
    POINT {-56,39}
    POINT {51,-58}
    POINT {60,58}
  }

  [b];--- velocity
  VELOCITY = 15
  ANGULAR_VELOCITY = 400[/b]

Cheers  ::beer
Myles Blasonato
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Re: Angular Velocity
« Reply #3 on: September 03, 2009, 11:28:09 AM »

There's no closing brace. Other than that it looks okay. I tried changing angular speed in WME Demo 3D and it works as expected.
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mylesblasonato

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Re: Angular Velocity
« Reply #4 on: September 03, 2009, 12:32:26 PM »

Wierd :(
I'll find out what's wrong. I usually do.

Cheers  ::beer
Myles Blasonato
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