Wintermute Engine Forum
Game development => Game announcements => Topic started by: SBOVIS on December 08, 2004, 01:52:20 PM
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Hi all,
Here is a link to a preview that JUST ADVENTURE has done on my WME project.
http://www.justadventure.com/Previews/Limbo/Limbo.shtm
Also here is a link to screenshots taken from the game. (Who says POSER is no good for character design?)
http://www.justadventure.com/Upcoming_Releases/Limbo/Limbo.shtm
Enjoy
>:D
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Impressive! :o
Background graphics will be shadowed in real-time so that character shadows and objects can be animated. All of the game characters will be rendered and textured in 3D and then transferred into a backdrop.
I'm not sure if i understand this - you will use realtime 3d characters or is everything pre-rendered? And what about the shadowing in real-time?
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What are you using for graphics? I mean, besides your mad skills. I don't think I could make that level of art even with 3dsmax.
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nice O0
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Everything is pre-rendered, only the shadows are thrown in in real-time - at least that's what I understand ->, the scenes are rendered with "all lights on" and then you place shadowmaps over them in WME?
Looks really good, only some of the actor-shadows on the review-site point in a wrong direction, or?
But all in all seems to become a really cool game, only the 666 rooms scare me a bit :-)
Do you already have a publisher?
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Hi all,
The graphics are created thus:-
The backgrounds are created in 3D GAMESTUDIO A6 , they are textured, lit and then I place a camera at a certain position and grab a still. This becomes the initial background plate.
Then I take a cut of all the light areas, like where the torches are etc. I create small animated sprites of the light which thus creates a torch flicker on the walls when ran really fast. (You have to be quite subtle with this tho!)
All the characters are modelled and then put into POSER 5 where thay are manipulated, I also use MIMIC 2 to lip synch the recorded voices to the chracter models.
The shadows are not 100% accurate as they do fall on the floor wrongly but are only there for ambience, when the whole thing is running with flickering torch light, shadows and animation it REALLY works.
Plus alot of pain staking game mechanics like the PIP (picture in picture) interface and the OUIJA board.
At the moment the demo level (Tutorial) is around 25 rooms big, so 666 over 7 levels is not a problem.
At the moment we are looking for a publisher and have got a handful very interested in publishing the title.
I am still though looking out for a good WME scripter to work on the project and be part of the team? any takers??
Thanks to all of you at the forum and Mnemonic for past and I hope continued help, you have all been great. Thanks.
Glad you like the screen shots and the preview.
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I am still though looking out for a good WME scripter to work on the project and be part of the team? any takers??
Yes, I believe a dedicated script programmer is necessary for this kind of project. Some of your ideas require too much scripting to be described simply here at the forum, such as the compass.. Did you try looking for a programmer at other sites, such as AdventureGamers, JustAdventure or even GameDev.net? People with some programming experience shouldn't have troubles with getting used to WME scripting, hopefully.
Interesting approach with the graphics, btw. The results look really good and I suppose it's even better in motion.
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Hi Mnemonic,
Yes it is really good in motion and hopefully you and the forum guys can play it come the end of next year? we will see.
I have looked on other sites for a programmer scripter, But they all want money and payment etc without the passion of working on the title.
I am after someone that WANTS to be part of our team and wants to work on the project, that loves adventure games etc etc
Not just someone that does some scripting and has no imagination.
They will have a proportion of any money made form the project depending on work done on the project.
Fancy it Mnemonic?? hahahahahahahahahaa
So if there is anyone out there get in touch.
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I'm pretty new to WME, but I have plenty of programming experience, and I could be dedicated. You can email me at Castler766@yahoo.com if you're interested.
C