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Messages - gfx johnny

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General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: February 23, 2006, 03:09:22 PM »
Sadly i dont have much time these days, but this update seems to be really great  :o  ::thumbup Will try it asap!

General Discussion / Re: Happy year everyone!!!
« on: January 01, 2006, 10:58:48 AM »
Happy new year everyone :)   ::beer

General Discussion / Re: Merry Christmas and a Happy New Year
« on: December 24, 2005, 11:28:12 PM »
Merry christmas and a happy new year to all of you  :D

Wintermute Army Productions?  ???

Game announcements / Re: New screens and informations about Until Im gone.
« on: December 22, 2005, 01:17:11 AM »
The screenshots are really great! I'm looking forward to this game  :)

General Discussion / Re: Happy birthday nihil!!!!
« on: December 18, 2005, 10:34:15 PM »
Still working on it  :)  Its not easy for me to be satisfied so it changes a lot i have to admit... its almost a different game than the one i started several years ago^^ But its coming along nicely i guess :) Hope your game is well too!   

General Discussion / Re: Happy birthday nihil!!!!
« on: December 17, 2005, 08:13:19 PM »
Good luck  ;D and happy birthday of course Nihil!

Also congratulations to Igorrr and everyone else i missed during the last months  ;)   ::hijack


General Discussion / Re: News about Mnemonic
« on: November 29, 2005, 12:50:06 AM »
Phew, what a relief!  :D

General Discussion / Re: News about Mnemonic
« on: November 12, 2005, 08:37:23 PM »
Get well soon Mnemonic! :'(

What about morph targets from max, will they survive this procedure? I'm looking for a comfortable way to do facial expressions.

Game announcements / Re: Five magical amulets released
« on: April 09, 2005, 04:22:47 AM »
This is one of the best amateur adventures for sure - great music, good graphics, nice story, well done  ::thumbup

Game announcements / Re: The Dead City
« on: April 09, 2005, 04:12:54 AM »

Game announcements / Re: Satan and Sons demo
« on: February 09, 2005, 04:01:39 PM »
First of all, i must admit i was impressed. The story behind this adventure is great, dialogues are funny most of the time, riddles seem to be nice and it's fun playing. Graphics are very nice, although the first city screen is not as good as the forest for example. I was a little bit suprised when using the rope with the cat... i wanted to take her for a walk, not to kill her... it was too disgusting for me, so i didn't play any further. And you didn't know why you had to do this.. i guess it's for a riddle you will solve later, but that's not good timing imho. So one thumb up, and one down ;) 

General Discussion / Re: Dark Fall Adventure Game - Indie developer
« on: January 08, 2005, 03:49:49 PM »
I don't know the games yet, but the creation section was very interesting for me - thanks for sharing :) Good luck for future games!

Technical forum / Re: 3D BGR questions, a couple of them.
« on: January 07, 2005, 01:50:30 PM »
Thanks for answering, i think i will try to create some scenes and if i manage it on my own, there is no need for the 3ds file. I thought the file had some special things i could learn from. Oh man i'm so exciting about the new features  :D

Technical forum / Re: 3D BGR questions, a couple of them.
« on: January 06, 2005, 08:20:13 PM »
Hope you don't mind asking my question here.

What about the 3d hidden geometry, how much polygons are allowed? I know it's faster to have a low poly count, but what about a nature scene with lots of complex hills the character can walk behind and such? I don't want to create a simpler object for all of them. What about 1000 Polygons, too much?
How to create your scene in general, what would be a good workflow, any hints? Start with a lowpoly object, export for wme, and then divide and model details?

Sadly the original 3ds max file attached to the dev kit was saved in 3dsmax 6 or higher - i'm not able to open it because of the mental ray plugins missing  :-\ Any chance for a lower version file?

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