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Messages - gfx johnny

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106
General Discussion / Re: Positions
« on: May 27, 2004, 09:40:56 PM »
I think its depending on the number of your posts. Admin & Mod title not, of course :)

Edit: too late ;)

107
Game announcements / Re: Rare adventure game
« on: May 25, 2004, 08:44:59 PM »
Hmm, looks funny after all :)  I would play it ;D

108
General Discussion / Re: IRC... again!
« on: May 25, 2004, 06:50:56 PM »
Hmm, i get an error msg:  Unable to connect (Connection refused)

Firewall is configured right... anyone an idea?

EDIT: i just did a google search and found a working server: irc.starchat.net ;)

EDIT2: hmm, its scary... the irc channel shares some similarities with a horror movie ;D  everyone who said "ill be here tomorrow again" has vanished... :o ;) hope there is no method in it, as i promised this, too.... ;D

109
General Discussion / Re: #600
« on: May 25, 2004, 06:46:24 PM »
Quote
fell in love with a Brazilian hot babe (HOORAY!) and moved to Brazil.
Wow! :) Thats quite a story to tell :)

Quote
Baldur's Gate 2, Freelancer
Its all about adventure games, not games in general  :P  I wouldnt know where to begin otherwise ;D

110
Quote
Wait, wait... if I get it right they describe some nice DirectX effects for a 3D scene... some kind of post-rendering.
How could that work on a plain 2D background, it would need some AI to understand the depth of bitmaps.
As i said, i dont know much about these things ;) I thought they just take the finished frame (using the buffer), create some kind of texture from it and blend it onto the whole screen through some kind of seperate texture or sprite. So just 2d post processing? No clue...

Perhaps the blitz3d demo was a bad example, then. There are better ones: perhaps you know some of the phtotoshop plugins, there you have hundreds of post-filter effects, and even similar ones to the one described. For example, take a look at the glare filter from flamingpear - its almost a bloom filter (hmm i think its even exactly one  :o). It would allow very nice haze effects. Of course you would need a very fast method to do it, but i think there must be some way to do it.

Maybe it would suffice if we were able to play around with the some blend methods using a screen duplicate. We need Mnemonic's knowledge for sure! ;D I think i will try to get more information about this one, so i can suggest a reasonable solution, or even do something on my own. But due to the fact that my own project is only at concept stage and i dont know wintermute that good, it will take time.

 
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XP is an NT-based system, so no problem about that. It just doesn't work on Win98 or earlier.
Aw, thx, stupid me ;)

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Welcome to the community.
Thx! :)  I've already read lots of threads and i must say very nice people here :)

111
General Discussion / Re: #600
« on: May 25, 2004, 04:39:24 PM »
I'm 25 years old (seems to be average here? ;D) and i'm from Germany, living in the northern federal state "Niedersachsen" ;)  I'm working as a media designer (creating websites, print things, layouts etc).

Its difficult to decide on three games... i would say the monkey island series (excluding part 4 ;) ), Day of the tentacle was great, too, and perhaps Space Quest (up to part 5). But i love lots of games out there.. Indiana Jones 3&4 are top-notch, Beneath a steel sky is great, Larry, Baphomets Fluch (its broken sword i guess), Legend of Kyrandia & Hand of Fate, Freddy Pharkas, Loom (oh man i love it), Shannara, Future Wars (i played it on an amiga :D) and 1000 other games, i guess ;) 

Interesting that some of you dont seem to know lots of old classics.  :o
 



112
General Discussion / Re: IRC... again!
« on: May 25, 2004, 04:15:45 PM »
I'll try to visit the channel on a regular basis - though at this point of time i dont know yet much about wintermute, so i guess im just good for a  little chitchat :D  But anyway, i'll be there. :)

113
Hello @ll,

i have a suggestion, but dont know if its possible to do for a 2d engine at all. But it would be too great :)

Im talking about some kind of post filter effects (similar to the blending modes McCoy proposed). They are used in 3d games nowadays, so i dont know if wintermute could handle it. I found a thread about Blitz3d, where someone created a very nice bloom filter:

http://www.blitzbasic.com/Community/posts.php?topic=31420

They describe roughly how to do it (sampling the frontbuffer, apply it to sprive over the screen, more within the thread). I think i read somewhere it also can  be achieved with the render-to-texture feature? Dont know much about 3d programming, sadly.

Wintermute is using directx afaik, so perhaps its possible to do this or similar post effects? I think it would give wintermute the attention it deserves :)  Everyone would want to use Wintermute :D (should be so anyway, hehe) Its an up-to-date and state-of-the-art effect which really makes the difference. Games like Prince of Persia, the sands of time, or Hitman Contracts are looking just great using it. Talking about speed...: the method used by filax in blitz is very fast, on my old athlon 600 with a geforce 2mx 400, its very smooth. So i think it can be used for a wide audience. And it would be a very good investment into the future of wintermute :) 

I dont have a clue when it comes to graphics programming, but i would help in every way i could... if there is some possibility to do it, i would try :) Yeah, im very excited about that one, but i dont want to be perky. Just want to know if someone knows if its easy to do, and i thought it would be a nice idea anyway.


Still one little question: i read in the todo list that icon change is only possible using NT? Did i get something wrong or using WinXP, i am not able to change the icon of my exe? Oh well, its not that important anyway ;)

Thx for reading! May Wintermute be with you (for its the best adventure engine out there :) )

114
General Discussion / Re: Can't seem to stay logged in
« on: May 24, 2004, 07:29:13 PM »
Same here, must log in every time i visit the forum.   

Im using Mozilla Firefox (this site is allowed to have cookies in my options). Im visiting lots of other boards and dont have a problem there.

Its not that bad though, two clicks more ;)

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