Hi!
Sorry to pick up this thread again, but I still haven´t found the fault and I can´t get the spotlights to work.
This is what I do and what happens:
When I create a light in C4D I place the light-target on the floor of my scene. Then I export the scene to 3ds. When I reload the 3ds file to check what happened, the target isn´t on the floor any more, but floats quite a bit above it.
Could this explain why only my characters shoulders are lit and not the entire figure?
To Mnemonic : Would it be possible to add a couple of light functions to set the target, the intensity, the range, the falloff etc by script (like the color function or the enable/disable function) so that these values override the ones that are saved in the 3ds file.
Then I could only place a dummy object in the scene, get its position and change all the other settings by script.
By scripting the intensity /falloff range I could also create a fireplace/candle effect or am I wrong? That would be great!
Thanks and many greetings,
Oli