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Messages - rens

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1
Technical forum / Re: Blender Bones Setup
« on: February 17, 2010, 05:13:03 PM »
Hi again,

Sorry, to disturb again with such questions. But, i looked for answers nearly everywhere, and found nothing.

This question might seems simple and obvious, but i would like to be sure.

In my first post, when i asked if there was a limit in the number of bones, we did not specify which bones.

Because, in Blender and certainly, in others 3D modeling programs, there is several "types" of bones.

There are bones which modify the mesh geometry, and others, used by the animator, to control those bones.

I understand, that is not the best place to ask this question, i should have asked the person who conceived the exporter, but, unfortunately, i don't know his address... That is why i am asking here.

Indeed, i use many controllers, and i would not like to be annoyed. I'm a little bit far-sighted sorry, but rigging a character takes time, especially when we are not expert  :).

I understand, that you cannot know exactly, because it is a specific question mainly related to the exporter. But, as "Wintermute", loads these files, i thought that you could have an idea.

Personally, i think that those bones are not used during the game, and even not exported from Blender, as those bones, are just used by the animator to pose his characters, more easily. But, as i said, i would like to be sure.

Thanks in advance,

Good Bye,  

2
Community bulletin board / Re: WME BOOK is online
« on: February 16, 2010, 11:58:06 AM »
Ok, now i understand, it's the size of a small screen shot of the game, that you can display in the load save screen.

Thank you for the explanation.

3
Community bulletin board / Re: WME BOOK is online
« on: February 16, 2010, 11:25:26 AM »
Hello !

In the project manager, in the section "Savegame settings", there is two fields named : Thumbnail width, Thumbnail height.

I don't quite understand what they're doing.

Does someone knows ?

Thank you  :P

4
Community bulletin board / Re: WME BOOK is online
« on: February 15, 2010, 11:12:34 AM »
Quote
Be sure to edit the new page, not the original english page. The language selector is somewhat buggy, and sometimes it displays your language ("fr" in your case) twice, also instead of the "en" link.

Indeed, there was no tab "en", it was "fr", now i can see an other tab "fr", so i can start  :)

5
Technical forum / Re: Blender Bones Setup
« on: February 15, 2010, 10:55:49 AM »
Ok, Thank you  :)

6
Community bulletin board / Re: WME BOOK is online
« on: February 15, 2010, 10:35:12 AM »
Hi,

I would like to make a translation of the book in French. I know that it is a bit old, but as far as i know, the next WME's major release, is not for now, so i think it can worth it.

Quote
To translate any page, click the "es" button in the upper-right corner. Then create new page and you can start editing it (perhaps copy the source of the original page as a starting point).
To login, use the same username/password you're using for this forum. Be sure to check the "Remember me" check-box, so that you're not logged out while editing an article.

How can i create a new page ?

Thank you  :)

PS : I reassure you, my French is really better than my English  :D

7
Technical forum / Blender Bones Setup
« on: February 15, 2010, 05:31:58 AM »
Hi  ;)

Well, i work on Blender. I'm rigging a character, and before going farther. I would like to have some advice.

Here's some questions :

1) Can use Inverse Kinematics to animate my character ?

2) Is there a limit in the number of bones ?

I found some answers on BlenderArtist.org.

But, i'm still confused.

Well, Thank you for any advice and Good Bye !

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