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« on: May 02, 2009, 09:48:32 PM »
Nahhh--,
But thanks, you answered my question and I appreciate you.
If you look at the tutorial in the help section of the dev_kit @ the "Waypoints" tutorial, there is a pic there of the four little x's that are used to illustrate how to use a waypoint group && in that pic, it shows a blue bounding box connecting these four x's. I thought because I wasn't getting that box (as with the other types, as you mentioned) that I was doing something wrong.
Thanks again and, I quite frankly, like this engine a hell of a lot. I've been messing around with some 3D engines that get things about 1/2 way done and start throwing a daisy chain of errors when you start to compile and play the .exe (spent six weeks messing with one that still won't play right). I don't know what version 2.0 of this software is going to look like but I like it as it is now. I started out with Flash and this will give me a way to start getting back into Flash.
It's also a lot easier to get an answer out of the forum here than a lot of the other place I could mention.
When I look at what some of the advanced user's have done with this (i.e. "Dirty Split"), I feel I am going to spend my time learning this and let someone else stay up all night de-bugging the 3D game engines if they want. I like your "2 & 1/2 D" engine just fine.
kind regards, mark_p
P.P.S. thanks for the source code and support-- I'm sold.