i have a question and i don't know if this is a bug or not:
ok, there is a script attached to an object in the scene editor.
in this script there is another script attached (with the attachScript method). i have implemented a on "talk" event there.
now my problem is that ....this.CanHandleEvent("Talk").... in the first script gives me false.
i thought wme is script multitasking or is it only possible to handle the events in only one script (which is applied in the scene editor)
you know what i mean?