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Topics - Ryouko

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1
Technical forum / Moving things in a curvy motion
« on: February 10, 2012, 11:55:16 PM »
Hello! =)

So, I kinda got sick of making a cicular/curvy motion frame for frame. =D"
Then I found >this< Thread, but unfortunatly the links are down.
Would somebody mind explaining it to me?
While I tried to overcome my... uhm... dislike for maths, I'm still not too sure how to translate this into WME script.

I'd appreciate your help, it means a lot to me. :>

- R.

2
Technical forum / Creating Mail System
« on: February 02, 2012, 06:15:12 PM »
Hey there, again! =D

Since mailing is kinda essential in my game I started to write the... thingy.
But then I noticed that because of my lack of experience I don't know which way is the best.
I kinda tried out this method to fill the window statics:
Code: WME Script
  1. method Mails(Absender, Location, Titel, Inhalt)
  2. {
  3.         var mWin = Game.LoadWindow("interface/mails/mails_main.window"); // load the mail window
  4.         var mSender = mWin.GetControl("sender");
  5.         var mBetreff = mWin.GetControl("betreff");
  6.         var mOrt = mWin.GetControl("ort");
  7.         var mBild = mWin.GetControl("icon");   
  8.        
  9.         var nWin = mWin.GetControl("nWin");
  10.         var mNachricht = nWin.GetControl("nachricht");
  11.                
  12.         var sender = Absender;
  13.        
  14.         mBild.SetImage("interface/mails/icons/"+sender+".png");
  15.        
  16.         mSender.Text = Absender;
  17.         mOrt.Text = Location;
  18.         mBetreff.Text = Titel;
  19.         mNachricht.Text = Inhalt;
  20. }
Which was fine.
But I don't know how to save this - using variables?
I also tried out working with arrays in the window script but this just got messy.

How would you go on about this?
(Or is there already a script like this and I overlooked it?)
I know that it might be early for me to try something like this but I don't have a programmer - and since I gotta do this stuff myself anyway I might as well start.

I'd really appreciate your input!

- R.

3
Hi there, guys! =D
Yeah, me again...

So, as a Visual Novel fan (yeah, my previous engine was not only the RMXP, but also Ren'Py - actually, still using it) I wanted to have a different talk window.
Just like in the game >>Alpha Polaris<<:

This is exactly what I want. *-*
With the difference that I'd like to use animated sprites (talk & idle animation) and I'd like to have a second field for text (e.g. at the bottom with a smaller font for things that are whispered), but this are details. Once I have the general script I'll probably be able to edit it.
I've seen threads with people trying to modify the talk window (for speech bubbles etc.), but I kinda don't get it.
While the graphical isn't a problem for me, the scripting part is.
But I'm willing to learn - I'd really appreciate it if somebody could take the time to help me out!

Thanks in advance. <3

- Ryouko

4
Technical forum / Using a seamless, looping background
« on: December 18, 2011, 05:13:13 PM »
Hi there! =)

I'm coming straight from the RPG-Maker XP, and as much I love WME with it's functions, I really miss the fog function the RMXP had.
It works like this:
You have an image (for example a pattern of the size 100x100) and set the x&y-movement.
The image kinda wraps itself around it's edges (uuh... kinda having troubles explaining that...), so that the screen is filled with the image.
Basicly, it's like this:
http://www.youtube.com/watch?v=lGGctC2YAyU&feature=results_main&playnext=1&list=PLEC5593CAC8972729
(The green, moving stuff at the bottom screen.)
You have only this singe picture (the green pattern) but the screen is still filled with it.
I plan on using it for backgrounds (similar to the video), clouds, fogs etc.

If somebody could explain me how to make something like this with scripting or any other way you'd really make my day! ♥

Please tell me if my explanation was unclear so that I can try to be more precise. =o

- Ryouko

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