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Author Topic: MACs WME Toolbox  (Read 10081 times)

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Mac

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MACs WME Toolbox
« on: July 24, 2006, 06:45:26 PM »

Hi community,

here's just another app I wrote for myself and as always I share it with you. It's called 'MACs WME Toolbox' and I will collect all small WME utilities I wrote/write in it.



First of all it has a talk table creation tool included (like my old 'Talk Scanner', but with enhanced functionality). You can easily choose what to include in the created CSV table and you are now even able to direcly replace the string.tab references with the real lines that are written to the string.tab.
Besides that it features a funny project statistics generation tool that scans your project for number of images, scripts, sprites and a whole lot of other things.
It supports both english and german language.

Just start the app and try some things out. I think everything is self-explanary and so the usage should be quite easy. If you still need help feel free to ask.

To make this thing work you have to choose the project file (*.wpr) at the top of the app first (it will be stored to windows registry for quick re-use). If you want to direcly translate the string.tab references, you have to choose your desired string.tab, too. (You find it in the options panel)

Version 0.2 updates:
- NEW:   A scrollable textbox for the statistics
- NEW:   The number of "translated" talk lines in the STRING.TAB is included in the statistics now
- NEW:   checkbox 'Deep Scanning' (statistics): A list of inventory items is included in the statistics
- NEW:   Now the csv table creation works as well for WMEs automated speech system. Just check the concerning checkbox and select a speech folder (works recursevly - so it will search all subdirectories, too)
- NEW:   By default the scanner will ignore commented talklines now. If you want to scan commented lines and areas too, you have to make a check at "Automatic speech file system" in the options panel
- FIX:   Problems with "~" character fixed
- FIX:   Now the script location is saved to the csv table relative to the project directory (It contained the whole path formerly)

So here's the download link:
http://mac-bs.de/bullsoft/download/WME_Toolbox.exe (50kB)

Have fun
Mac
« Last Edit: February 06, 2007, 08:41:33 PM by Mac »
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odnorf

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Re: MACs WME Toolbox
« Reply #1 on: July 24, 2006, 07:55:41 PM »

Thanks MAC.  ::thumbup

I found one bug. The statistics page don't scroll so I can't see all the lines
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Mac

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Re: MACs WME Toolbox
« Reply #2 on: July 24, 2006, 10:45:05 PM »

That's right. I'll fix it.

Mac
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Mnemonic

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Re: MACs WME Toolbox
« Reply #3 on: July 25, 2006, 01:22:59 PM »

Thanks, Mac. Great job as usual :)
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SoundGuy

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Re: MACs WME Toolbox
« Reply #4 on: August 17, 2006, 08:57:29 PM »

nice.

ignore my talkscan question.

i still need something a bit stornger, that tells me what lines i have included in my scripts, but havn't added to string.tab , and don't have a sound file for.
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Mac

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Re: MACs WME Toolbox
« Reply #5 on: August 17, 2006, 09:15:52 PM »

Hi SoundGuy,

if you create the csv table you can see in a glance where speech sound samples are missing (and filter empty lines in the samples column in excel for example). And it's possible to direcly translate the string.tab content into the csv table, too. Just check the 'translate directly' option in addition to 'Reference to STRING.TAB'. Make sure you have selected your string.tab location in the options panel to make this work.

Mac
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SoundGuy

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Re: MACs WME Toolbox
« Reply #6 on: August 18, 2006, 05:20:35 PM »

ok:
1. my string.tab and speech files are in a package directory :"Hebrew Pack"
I get this from the CVS of the toolbox
"...Zbeng\GameSVN\data\scenes\Room\scr\";"scene_init.script";"82";"   actor";"MISSING TEXT GAL_START_00";"";"GAL_START_00";""

this is line 82 from scene.init:
Code: [Select]
actor.Talk("/GAL_START_00/MISSING TEXT GAL_START_00");
So far so good, BUT, this is the line from string.tab, which i put into STRING.TAB location and enabled translate directly:
[code]
GAL_START_00   ו
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SoundGuy

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Re: MACs WME Toolbox
« Reply #7 on: August 18, 2006, 05:28:18 PM »

commented text area,
it also gives me lines for text which is commented ,
Code: [Select]
/*
actor.Talk("blabal");

*/

//actor.Talk("lalalal"):
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Mac

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Re: MACs WME Toolbox
« Reply #8 on: August 18, 2006, 08:01:00 PM »

Hi SoundGuy,

it's right. Commented Talklines are written to csv, too. It's simply because I write commented lines to the scripts for the speech things that are in movie breaks. With this I make sure we don't forget things from videos when doing the speech recordings. But I could implement a checkbox for skipping commented lines, if it would be useful.

About the speech samples:
I only scan for the "old" way of implementing speech samples, for example:
Code: [Select]
actor.Talk("/SYSENG1009/Das ist der berühmte Wunschbrunnen von Market Island.","MI\Looky\Wunschbrunnen.ogg");As I see, you use the "new" automatic way. I will look this up from the documentation and I think it shouldn't be too hard to implement it. But give me some days for that ...

Mac
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Re: MACs WME Toolbox
« Reply #9 on: August 19, 2006, 12:45:38 AM »

Take your time, our game has at least a year of production still.
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Mac

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Re: MACs WME Toolbox
« Reply #10 on: February 06, 2007, 08:39:16 PM »

Hi community,

I just uploaded a new version of the Toolbox (V0.2). The main changes are the possibility to ignore commented lines and areas during CSV table creations and featuring of the automatic speech file system of WME.

Download it using the link in the first post.

Mac
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Mnemonic

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Re: MACs WME Toolbox
« Reply #11 on: February 08, 2007, 10:50:07 AM »

Thanks, Mac. I like to toy with the "project statistics" thingy :)
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