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Technical forum / Re: 3D BGR questions, a couple of them.
« on: January 05, 2005, 09:26:42 PM »- two cubes to represent camera and its target + we'd need to specify FOV externally (already possible in SceneEdit)
- one cube for omni light + externally specified color (and possibly range, but it's not used at the moment)
- two cubes for a spotlight and its target + color
That would be very cool!! I think this would give new possibilities to people without high-end 3D programs.
When its released, i'll try to create a scene or two (alot of ideas already ) and inform of my progress and any interesting issues.
Thanx alot for your quick response Mnemonic and for the will to look into these ideas!
I think people would benefit from such addition! (also, people new to this type of adventure games, like me)
10X