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Author Topic: Bug E_OUTOFMEMORY  (Read 3728 times)

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DarioP

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Bug E_OUTOFMEMORY
« on: February 21, 2013, 10:32:32 AM »

Hi Guys, i have this Big problem I really don't know how to resolve....
when the game is in a particular scene, and I try to enter the menu, it gives me a script runtime error, this is the log:

10:19: Error loading texture 'scenes\MainMenu\bg01.png'.
       returned: E_OUTOFMEMORY
10:19: Error loading simple sprite 'scenes\MainMenu\bg01.png'
10:19: Error loading WINDOW definition
10:19: Error parsing WINDOW file 'scenes\MainMenu\MainWindow\MainMenu.window'
10:19: Runtime error. Script 'scripts\game.script', line 736
10:19:   Call to undefined method 'GoSystemExclusive'. Ignored.


the code to call the menu is simply:

WinMainMenu = Game.LoadWindow("scenes\MainMenu\MainWindow\MainMenu.window");
         Game.Interactive=true;
         WinMainMenu.GoSystemExclusive();
         Game.UnloadObject(WinMainMenu);




the strange thing is that in any other scene(before or later) it works perfectly, the problem is only on this scene!!
and the other REALLY strange thing is that if I save the game before entering this scene( in the previous scene), then I load the saved game and enter the scene, It works!!

Please please HELP i really don't know what else to try :(
Thanks a lot

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ciberspace

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Re: Bug E_OUTOFMEMORY
« Reply #1 on: February 21, 2013, 12:18:12 PM »

The file MainMenu.window in folder scene\MainMenu\MainWindow\
or interface/system/

DarioP

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Re: Bug E_OUTOFMEMORY
« Reply #2 on: February 21, 2013, 12:36:51 PM »

is in  scene\MainMenu\MainWindow\  the path is correct... i think the prblem is that E_OUTOFMEMORY..... what kind of error is it?
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Mnemonic

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Re: Bug E_OUTOFMEMORY
« Reply #3 on: February 21, 2013, 12:56:30 PM »

It's what it says - the system is out of memory. You loaded so much graphics into video memory that there's no more space (which is normally rather unlikely to happen). To check what textures are currently loaded in memory you can use a script command like this:

Code: WME Script
  1. Game.DumpTextureStats("c:\textues.csv");
  2.  

That will create a CSV file which lists images, their sizes and used memory. Try checking the list, perhaps you'll find you're not properly unloading some windows etc. and they stay in memory, wasting space.
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DarioP

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Re: Bug E_OUTOFMEMORY
« Reply #4 on: February 21, 2013, 02:21:50 PM »

thanks, i'll try and let you know.....but what about that when I reload the game it works? does it unloads something in the save/load process?
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