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Author Topic: Problem with hidden geometry make with Blender  (Read 2804 times)

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Pixelschmied

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Problem with hidden geometry make with Blender
« on: December 31, 2007, 01:27:03 PM »

Greetings to all,

I am new in Wintermute Engine and I have problems brings the hidden geomtry in SceneEdit where I made in Blender (Version 2.45 + 3DS Exporter from the Wiki-Page). In SceneEdit I can select the camera, but I can't see the geometry like the blue or red mash. I played around with de FOV, but nothing!  I have been search in this forum, but I have nothing found suitable. I also tries the Template 3DS file from BigFish http://forum.dead-code.org/index.php?topic=2124.0, but I can't see the meshes. When I look at the wme_demo_3d, or the tech demo from DREAMWEB (very nicely done) all is fine. Can someone please help me, otherwise I will soon bite into the edge from my table.

I thank you for any help and I wish you all a good year 2008.
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Pixelschmied

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Re: Problem with hidden geometry make with Blender
« Reply #1 on: December 31, 2007, 03:05:47 PM »

Hello all,

it works, thanks the meshgods! I did trying all day yesterday and I am almost become mad. I have not thought to edit the "clipping planes" near -1.00 amend to 1.00.

Sorry for posting and if the moderators want to delete this topic, no problem.
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Mnemonic

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Re: Problem with hidden geometry make with Blender
« Reply #2 on: January 01, 2008, 09:01:06 AM »

No need to delete it, someone might find it useful in the future :) Welcome to the forum, btw.
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