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Author Topic: 3D characters public test  (Read 72558 times)

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Mnemonic

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Re: 3D characters public test
« Reply #75 on: October 24, 2004, 09:19:35 AM »

Will we be able to control the 3D characters using direct control...keyboard and joystick/gamepad? If not, that is a feature that you might want to consider for the future.

Direct control is not planned at the moment, but it should be possible to script keyboard movement, similarly to what Igorrr implemented for 2D charactes.
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metamorphium

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Re: 3D characters public test
« Reply #76 on: October 31, 2004, 05:29:59 PM »

The questions:

1) does the demo run at all?
YES
2) do you see a shadow at character's feet?
YES
3) is the character affected by colored lights?
YES
4) does the demo exhibit any unexpected graphical glitches?
NO

5) what videocard do you use with how much videomemory?
nVidia GeForce FX 5600 (128Mb)

6) what's the approximate FPS (a the upper left corner)?
130

Excellent work. Congratulations!
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Lawrence

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Re: 3D characters public test
« Reply #77 on: November 14, 2004, 05:15:11 AM »

WOW it's lookin' awesome! This feature is very exciting for 3D hobbyists such as myself. It looks as if wintermute may be well on it's way to overthrowing AGS as the dominant underground adventure game engine. Any idea as to how long it will be before we can make use of it?
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Mnemonic

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Re: 3D characters public test
« Reply #78 on: November 14, 2004, 03:55:43 PM »

It looks as if wintermute may be well on it's way to overthrowing AGS as the dominant underground adventure game engine.
Well, the idea is not to overthrow anything :) and I really don't think everybody will suddenly start to use 3D characters. But WME will provide this alternative and some people might find it useful, that's all.


Any idea as to how long it will be before we can make use of it?
It's nearly finished and should be available this month.
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deadworm222

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Re: 3D characters public test
« Reply #79 on: November 14, 2004, 06:04:58 PM »

 ::rock O0
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slayte

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Re: 3D characters public test
« Reply #80 on: November 14, 2004, 07:15:43 PM »

Hello,
I was away for a long time, but i have tried the four demos and the latest works fine (shadow, lights...).
My video card is a Radeon 9500 pro 128M.

And i'm VERY interested by using 3D chars in the wme games because i use Poser to create them.

Like all the time : very good job M. Mnemonic
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Mnemonic

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Re: 3D characters public test
« Reply #81 on: November 14, 2004, 07:28:54 PM »

And i'm VERY interested by using 3D chars in the wme games because i use Poser to create them.
Hi again, slayte. I'm afraid Poser models are not suitable for real-time rendering, because they use far too many polygons. It would be terribly slow even on high-end videocards...
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PrestonD

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Re: 3D characters public test
« Reply #82 on: November 14, 2004, 07:35:25 PM »

MODIFIED:   Oops, I just noticed that there were other uploaded demos...I used the base demo to report my results below


Hi,

Very new to Wintermute, but the more I use and experience this system, the more I am extremely impressed.  I downloaded the demo and ran it

1) does the demo run at all?Ans:
Yes

2) do you see a shadow at character's feet?
Ans:
No

3) is the character affected by colored lights?
Ans:
None noticeable, but I did notice some lighting and shadow effects on the character

4) does the demo exhibit any unexpected graphical glitches?
Ans:
None noticed

5) what videocard do you use with how much videomemory?
Ans:
I have a Dell Insprion 1100 (2 GHz Celeron) with 256 meg ram.  The video card is whats on board, and that is reportedly Intel 82845G with 253 Meg physical memory

6) what's the approximate FPS (a the upper left corner)?
Its running at 30-31 FPS while trying to have the actor perform as many activities with screen scrolling.  When the actor is offscreen the framerate goes to about 42 fps.


Thanks for the great work here again with this system....it is the best!

Regards,

Preston D
« Last Edit: November 14, 2004, 07:38:55 PM by PrestonD »
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lawrence

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Re: 3D characters public test
« Reply #83 on: November 14, 2004, 11:56:20 PM »

Well if it would contribute to the new major hurdle in the community, I am willing to make some basic charcter models (without skins of course, people need to have something creative to do) and distribute them under the GNU public license so that designers have something to start with.


BTW,
Will the characters be able to perform other simple animations for actions such as talking or interacting with objects??
Will I be able to insert 3d models into the world, with animations of their own so can have the character talk to 3d NPCs, open 3d doors, pick up objects, etc.

or I could just wait until it's released and see for myself lol.
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DREAMWEB

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Re: 3D characters public test
« Reply #84 on: November 15, 2004, 01:40:15 AM »

3D Characters is  GREAT!! ::rock

1) does the demo run at all?
YES! ;D
2) do you see a shadow at character's feet?
YES!!
3) is the character affected by colored lights?
YES!!
4) does the demo exhibit any unexpected graphical glitches?
No, if the demo haven't a background because I didn't see any
5) what videocard do you use with how much videomemory?
Geforce 2 Ti with 64Mb
6) what's the approximate FPS (a the upper left corner)?
85

The SAVE works but the load NOT, this is the only bug I found (With the EXE number 4)
I hope this option became a reality because is GREAT!!  ::thumbup ::thumbup ::thumbup
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Mnemonic

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Re: 3D characters public test
« Reply #85 on: November 15, 2004, 09:59:43 AM »

Quote from: lawrence
Well if it would contribute to the new major hurdle in the community, I am willing to make some basic charcter models (without skins of course, people need to have something creative to do) and distribute them under the GNU public license so that designers have something to start with.
That would be great, definitely. I believe many people would be grateful for that.


Quote from: lawrence
BTW,
Will the characters be able to perform other simple animations for actions such as talking or interacting with objects??
Will I be able to insert 3d models into the world, with animations of their own so can have the character talk to 3d NPCs, open 3d doors, pick up objects, etc.
Yes, you can place 3D models into the scene and they can play animations. It's designed to be similar to currect WME's approach to the 2D characters/objects.

Quote from: DREAMWEB
                   
The SAVE works but the load NOT, this is the only bug I found (With the EXE number 4)
Yes, I know about it. I was waiting with save/load implementation until everything else was in place. Loading now works ok in my working version.
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slayte

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Re: 3D characters public test
« Reply #86 on: November 15, 2004, 10:45:22 AM »

Poser models are not suitable for real-time rendering, because they use far too many polygons. It would be terribly slow even on high-end videocards...

Never mind, I could convert the 3D characters. What 3D format will you support ? Wavefront, 3DS or something like VRML ?

EDIT : Wharf... Next time i'll read all the post... Milkshape 3D OK !
« Last Edit: November 16, 2004, 02:46:12 PM by slayte »
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Nihil

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Re: 3D characters public test
« Reply #87 on: November 15, 2004, 11:05:14 AM »

But how will you decrease the polycount? Do you have a program for that?

EDIT: just had a look at DAZ3d, the Victoria 3-mesh has 74,510 Polygons :-)
« Last Edit: November 15, 2004, 11:13:39 AM by Nihil »
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slayte

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Re: 3D characters public test
« Reply #88 on: November 15, 2004, 11:13:56 AM »

I use Anim8or to create/modify OBJ. I haven't tried yet with a big CR2 (convert in wavefront of course) but i think that with a small Poser 3 model we could obtain some results  :)

EDIT : Yes Vicky 3 isn't the best sample  ;D
« Last Edit: November 15, 2004, 11:15:49 AM by slayte »
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Nihil

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Re: 3D characters public test
« Reply #89 on: November 15, 2004, 11:23:11 AM »

I know that Bryce has a built-in polycount-reducer, but as far as I know you can't export meshes from there ... maybe in the next version as it's now a DAZ-product?

But I think you can use the Vicky-model even now, you just have to state a Cray2 as the minimum hardware requirement ;-)
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