Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dudeldei

Pages: 1 2 [3]
31
@Mnemonic :
Quote
Mac support: Not in any foreseeable future. Not in this generation of WME.
I like clear words, so I know what I can aspect  ::rock

skripting: ah ok, but the script ahs to be included and compiled already?

@maze :
sorry my fault. I directly bought the pro version...
You can this one, but its no 3d: http://www.synfig.com

32
well I have the impression that you are all very enthusiastic and supportive. I think I'll give it a big try and see how far I will come ( restricted more due to my lack of knowledge than through the possibilities of Wintermute ;) )

btw: do you know Anime Studio? It has great 2D and even full 3D capabilities and exports to psd, png with full alpha. I intend to use it for my first Wintermute project, going from 3D to 2D. There is a free version too.

psx: Now that the developer is here ;D , maybe you can answer me the scripting and the future Mac support (if any) question).


33
Quote
I'll leave the others for the experts
now that's what I call understatement ^^

and yes I know it's only the pm but a blue screen is quite a heavy behavior imo, I would expect a simple program crash, maybe simply a missing try catch in the misbehaving part? I'm slowly getting into Java so no bluescreens to be expected ;)

I'll try to explain the scripting part a bit further. Imagine you have your game running, and now you see that something is not behaving as it should, so while the game is running you edit the script and see in realtime if the false behavior is working now. You don't have to quit the game, edit the script, restart the game and go to the scene where the error occurs, check, quit the game, edit and so on...
Hope this  makes things clearer now...

34
I'm totally astonished  :o

Now a 'last' question, just of interest ;) the wme language is called a scripting language, is it possible to have external scripts executed from withing the running game? You know, while the game is running I edit some scriptssources and they are interpreted on runtime. Like it's done with many games before, Lucas Arts used this technique or FarCry with Lua scripting embedded.

PS: When is the book coming out and keep it pdf so it can be kept up to date?

PPS: Now I know much of the great features of Wintermute, are there some critique or weak points? stability? I've read from some bluescreens sometimes. The developer seems very fast in responding and helping...

35
very nice, very powerful, do you know if it's possible to start an exe too?

Now only a Mac version is missing  ;D

36
well yes you are right. I want to create small adventures for children between 4-8 years.  I want to be able add small minigames like for example fetch the balloons with one color, or a broken plate must be fit together again, or a puzzle, or which letters and in which sequence builds the correct word. You see all small minigames. Is collision checking integrated? lets say letters fall from a plane and you have to fetch the correct ones?


37
I personally made 2 minigames in GitS with WME and it's quite easy. Scripting language is definitely a forte of WME.
can you describe a little bit what sort of minigames you've created? (without spoiling you content of course)
How powerful is the language btw? Must be quite heavy if it's possible to develop plugins for it...

38
Cool I love quick answers :)

You should really take a look at Kap Brawe, it's really a lovely and cool adventure. The inventory is basically a big wardrobe you call by using the RMB.

Quote
Full 3d is not possible
Ah yes thought so, I reread the helpfile and it seems up to date ;) I wonder if Antialiasing is a problem with 3D, Looky was pretty much aliased but maybe because of the resolution?

Quote
But who knows what future versions might bring :-)
Do you know more than you are willing to admit?  O0

Edit: One more question, how powerful is the scripting language, can I do some small minigames with it? are there some examples?

39
Hi, after looking at several Engines only two remained, Wintermute and Visionaire. I have looked at both of them and tried some of the demos but a few questions remain and I hope you will be able to help me :)

First of all, is it possible to do a game like the Kaptain Brawe Demo? I like its inventory very much and in Wintermute I always see the inventory bar zipping up and down if the mouse is in the area. It's funny, but all demos I tried all looked pretty alike from the interface and general feeling, is it very difficult achieve let's say a Lucas Arts look?

Is it possible to do a complete 3D adventure? or must it always be a 2d Background? The game Looky the worm seamed all 3D but I'm not sure about the background as it was totally static.

What I like about the Visionaire version to come (3.x) is that it will be multi-platform ready, thus Mac support will be possible. As the conversion rates for Macs are much higher than for windows it would be a really appreciated feature for Wintermute too.



 

Pages: 1 2 [3]

Page created in 0.042 seconds with 23 queries.