Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - timofonic

Pages: [1]
1
Scripts, plugins, utilities, goodies / Re: [PlugIn] aMUSE
« on: May 31, 2012, 05:09:05 PM »
ScummVM does not use BASS at all, in any version or platform.

Also, a bit OT, but regarding video-playback, why would you need to change any of that from your current solution?

I was talking about WME Lite. I don't know what ScummVM Port of WME Lite will do, but WME Lite does not support Video Playback nor Sprite rotation / mirroring for example. And WME Lite is based on BASS.

So I simply would have to wait until ScummVM port is ready, and then I can check if RotT works or iwhat changes I have to make ( for examoke removing all the plugin stuff ).

Are those the features you use in your game and not in WME Lite? WME Lite is 2D only, I'm not sure if your team's game uses 3D stuff too.

What can WME Lite miss to be able to play your game without cut down or modify the game itself? Just for curiosity's sake :)

2
Scripts, plugins, utilities, goodies / Re: [PlugIn] aMUSE
« on: May 25, 2012, 07:59:07 AM »
Sure I would help, but I don't know what I could help. You know, the only Problem with WME was that it was not possible to play several ogg tracks synchronously. Thats why I made aMUSE ( it's clearly NOT a iMUSE, it's more than a name-joke ). You can see what aMUSE can do in the first post.

Since now WME Lite depends on BASS, I guess the Sync-problem does not exist anymore, and I don't think it will exist in the ScummVM port of WME Lite.

Greets, Spellbreaker

Well, the work is in WIP state. He's in a GSoC task, so not sure about that.

I guess extensive testing of Wintermute's games will be necessary, for example. Also, a game development team (and others too) could collaborate to guide in a practical way about the features or things to improve in the engine itself.

Anyway, maybe it's still too early. We'll see the results and then things will happen when the task is done and the engine merged to the main ScummVM code base.

EDIT: There's a reply from somaen (the student behind the GSoC task of porting WME Lite to the ScummVM infraestructure) that looks quite positive here. You may read it if you want, I put a copy here for making it easier...

Quote from: somaen
Hi I'm the guy doing the wintermute-port for ScummVM as GSoC this summer.

Quote from: Spellbreaker
So, if you really get Video Playback running on WME Lite, I would absolutely port the game to WME Lite. ( e.g. 1024x768 resolution, and dropping some music effects due to the wme amuse plugin).

Given the current progress, I'm quite sure that movie-playback will be integrated along with the rest of the engine, perhaps even some more of the removed features from Wintermute.

Now, plugins as plugins are not doable for ScummVM, as ScummVM is supposed to be quite portable. BUT, that doesn't mean the end, I can always integrate whatever plugins people have used into the engine in some way, as long as I can get the source code for the plugin (and that source code released under GPLv2).

I don't really know if there are other roadblocks for compatibility, as I haven't tested a wide range of games against WME Lite yet (nor compared them to WME full). The only other one I can come up with, is using system fonts, those won't be available on most platforms ScummVM runs on, so your game should preferably contain it's own fonts in the data files.

3
Scripts, plugins, utilities, goodies / Re: [PlugIn] aMUSE
« on: May 24, 2012, 03:29:31 PM »
Since WME Lite does not support Plugins, it would not make sense. WME Lite already uses BASS Library for Audiooutput, so I personally think, it's not necessary to port aMUSE to WME Lite.

If ScummVM is working, and RotT is ready, we'll port it to scummVM for sure, because there are other things we have to rework ( like video playback for example ).

Greets,

Spellbreaker

Hello.

I guess certain features could be added to the WME Lite based engine for ScummVM if being necessary, that's something already discussed in the ScummVM forums. I'm not sure about what does aMUSE plugin does or how it works internally (by the name, I guess it adds imuse-like features to the audio subsystem), that's something you know for sure. AGS engine implemented back plugins back into the main code (this is mostly done by the JJS fork, focused on portability to platforms like Android/PSP/iOS).

But why removing improvements the aMUSE plugin offered to WME instead of adding them to Wintermute's ScummVM?

BASS is not available for certain platforms ScummVM is ported to, also isn't open source at all. It's going to be replaced by different code, and I see there's quite probably available source code for play those audio file formats that could be adapted to ScummVM too. Except mod formats (that are being used by some few games from other engines like AGS. there's a WIP implementation by fuzzie) it seems most of them are already implemented by own code or external dependencies like libraries.

I ask if you and/or your development team are open to collaboring in some way, like adding the necessary features so users can be able to play games like this in all it's glory with the cool features aMUSE provides or giving information so another developer could reimplement the aMUSE features. The code is there in Github :)

I would not like to see a stripped down version because lack of features in WME's ScummVM, it would be cool to see the engine with the improvements you made and play the game in all it's glory. Also, this can be a great opportunity for the Wintermute community to have the games available on lots of different platforms (a more democratic way, so the user can choose where to play the games on).

It's just a personal question because I'm quite interested in RotT as a game to play and would like to be able to play it in ScummVM. It's a comfortable way to play games, also able to play them on my Wii or Linux box (and continue on a portable platform like Android) makes gaming a lot easier when moving.

4
Scripts, plugins, utilities, goodies / Re: [PlugIn] aMUSE
« on: May 23, 2012, 08:56:21 AM »
What do you think on this? Would you consider donate the source code and/or help him to adapt your plugin to his effort?

http://summermute2012.blogspot.com

https://github.com/somaen/scummvm/tree/wintermute

(You can contact him if you want about this, he's not an occasional contributor for this GSoC but already did some occasional coding for both ScummVM and ResidualVM sister project)

Pages: [1]

Page created in 0.035 seconds with 24 queries.