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Author Topic: 3D help  (Read 26333 times)

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mylesblasonato

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3D help
« on: February 13, 2008, 04:43:44 AM »

Hi guys I have made games with the Wintermute engine using only 2D and now I want to journey into the 3D side of it and have been studying how it works. I have the geometry and background part all figured out using blender for that but I don't know the process of modelling a character.

Basically I want to know the process of what you guys use to get your characters to wintermute.
example:
model in blender
texture in max
animate in max
export from fragMotion
import/use in wintermute

What programs do you guys use to finally get your model working in wintermute.

Cheers
Myles Blasonato.
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Jyujinkai

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Re: 3D help
« Reply #1 on: February 13, 2008, 04:50:40 AM »

if you have max why are you bothering to use fragmotion or blender?
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mylesblasonato

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Re: 3D help
« Reply #2 on: February 13, 2008, 05:03:35 AM »

I was just using those as examples. I use Blender right now.
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mylesblasonato

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Re: 3D help
« Reply #3 on: February 13, 2008, 08:38:27 AM »

Come on anyone :P I just want to know what programs people are using to model, animate and texture there models and then successfully using them in Wintermute. I heard things about panda what is that? Is there a complete solution that can do it all?

Cheers
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metamorphium

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Re: 3D help
« Reply #4 on: February 13, 2008, 09:16:41 AM »

We used 3D studio Max before, and now we're using 3d studio and blender. Panda (exporter) is a max plugin which is used to get your models and animations from MAX to .X.
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Re: 3D help
« Reply #5 on: February 13, 2008, 09:26:02 AM »

Thanks for the reply man, what is 3D Studio? and is Panda free?

Thanks again.

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mylesblasonato

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Re: 3D help
« Reply #6 on: February 13, 2008, 09:30:39 AM »

So what your saying is that you guys use 3DS MAX to model, animate and texture your characters and then export from MAX using the Panda exporter. You then use Blender for the scenes and the geometry file.

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Re: 3D help
« Reply #7 on: February 13, 2008, 09:34:37 AM »

nope. We use both softwares. So blender AND Max for models, geometry and animations. Right now we're using more blender but you just can use both. Depends on what software you can use better.
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mylesblasonato

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Re: 3D help
« Reply #8 on: February 13, 2008, 10:09:12 AM »

But i heard you cant export models from blender, they wont work.

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Re: 3D help
« Reply #9 on: February 13, 2008, 10:14:42 AM »

well, we can and they work. :)

I believe We're using this exporter and then fragmotion to correct some flipping. We've already exported quite complex models and animations this way.

http://blenderartists.org/forum/showthread.php?t=73602

Edit: I'll double check if this is really the exporter we're using now. We went through some hell with exports already. :)
« Last Edit: February 13, 2008, 10:17:37 AM by metamorphium »
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Re: 3D help
« Reply #10 on: February 13, 2008, 10:21:56 AM »

Ok but you do need to use fragmotion. Can the free version work to fix the flippings or do u need to use the commercial version.

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Re: 3D help
« Reply #11 on: February 13, 2008, 10:46:26 AM »

you can fix it in the free version as well, but I'm not sure if it's not timewise limited. But come on - 25$ - it's not that bad for a working solution, is it? :D
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Re: 3D help
« Reply #12 on: February 13, 2008, 11:21:56 AM »

Nope, $25 is sweet. Thanks for your help metamorphium and im going straight to test. Thanks again.

PS: Did you like my game.

Cheers ::beer
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Re: 3D help
« Reply #13 on: February 13, 2008, 11:29:52 AM »

Max is the best way to go imo. It has everything you need to Skin, Bones and Animate and export your stuff. You can also model in max but I would personally recommend SILO (http://nevercenter.com/) it is a super powerful box modeling system and it is dirt cheep. Also Max has teh ability to max as photoreal or cartoony looking backgrounds as you like.. also full rez FMV...
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metamorphium

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Re: 3D help
« Reply #14 on: February 13, 2008, 11:46:53 AM »

Although max is the best way to go, it costs 9000$ so not everyone can afford it. I personally saw many beautiful and commercially viable stuff came out from blender likewise many ugly stuff from Max. It depends on artist using the tool. Although Max has better raytracer and other stuff, it's still possible to make really great gfx in blender for incomparable cost. ;)
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mylesblasonato

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Re: 3D help
« Reply #15 on: February 14, 2008, 01:40:04 AM »

Well thanks for the answers guys it looks like i'm going to have to think about whether i want to spend the money or not.

Cheers ::beer

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Re: 3D help
« Reply #16 on: February 14, 2008, 02:02:02 AM »

Although max is the best way to go, it costs 9000$ so not everyone can afford it. I personally saw many beautiful and commercially viable stuff came out from blender likewise many ugly stuff from Max. It depends on artist using the tool. Although Max has better raytracer and other stuff, it's still possible to make really great gfx in blender for incomparable cost. ;)

This is so true. "The brush dose not make the artist" - Francisco de Goya.

Though like Meta said.. Blender can make some awesome stuff... I have also seen some great stuff come out of cinema 4d witch is a cheaper solution - http://www.maxon.net/pages/products/cinema4d/cinema4d_e.html, it also supports the Maxwell Render - http://www.maxwellrender.com/ (current top of the line render.. Blizzard just switched from vray / Brazil to this btw)

Also you may want to check out Mondo 3D - http://www.luxology.com/ it is a all in one solution and it is also relatively   cheep. it can animate, render and is one of the BEST modellers, if not the current best in the entire world at the mo. (I prefer Silo myself as it is simpler but If you are looking for advanced modelling then Modo is the go)

As I use max and the panda export plugin you will have to ask others how to get this into the .X format for WME

But the blender/fragmotion options is a totally free solution for wme 3D content creation
« Last Edit: February 14, 2008, 03:13:53 AM by Jyujinkai »
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metamorphium

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Re: 3D help
« Reply #17 on: February 14, 2008, 09:58:47 AM »

Jyujinkai: how is it with Cinema .X exports, we were considering to try it.
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Re: 3D help
« Reply #18 on: February 14, 2008, 10:42:46 AM »

I was talking about Cinema as a background and FMV sequence animation tool. As well as modeling. there are some Direct X exporters but i haven't looked into them for like years.

I do not think there is a solution as neat as the panda export from Max. This is a C4D exporter but i haven't tested it it looks kinda out of date... (http://www.spackenz.de/~philipp/)

There is a app called Deep Exploration (http://www.righthemisphere.com/products/dexp/de_std.html) that can convert like any formate intro anyother.. including DirectX.... Pollytrans also dose his but it is overkill ... it is more designed for converting 100s of files at a time... but it also can do it (http://www.okino.com/conv/conv.htm)

This thread at CGtalk claims to have a 100% exporter pipline worked out with that plugin with textures and animations... I do not have C4d so Simone else would have to test it. (http://forums.cgsociety.org/showthread.php?f=47&t=561951)
« Last Edit: February 14, 2008, 10:44:53 AM by Jyujinkai »
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Re: 3D help
« Reply #19 on: February 15, 2008, 09:36:35 AM »

Do you think one of you guys could sort of write a tutorial of the process required for fragmotion. I know how to use blender and i have import a model into fragmotion but now what?

Cheers ::beer

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Re: 3D help
« Reply #20 on: February 15, 2008, 11:08:31 AM »

it depends on what your problem is. Mainly you'd need to use the menu Transform (mirror all or transform options) to correct rotation or model flipping.
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Re: 3D help
« Reply #21 on: February 15, 2008, 11:49:16 AM »

For 3D toons.. i heard that a lot of people use MILKSHAPE 3D.... It can export DirectX animations and has modelling and animating built in. You will not be able to do you sets in this though.. but have a look tehr might be a blender -> milk pipline you can use to model and anim in blender and export to .X in milk??

http://chumbalum.swissquake.ch/ms3d/index.html
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Re: 3D help
« Reply #22 on: February 18, 2008, 12:31:15 AM »

Cool thanks guys. Great information i'm going to give the fragmotion thing a try. Thanks again.

Maybe i'll do a video tutorial on modeling, texturing and animating in blender and then fixing and exporting from fragmotion and then finally seeing it work in wintermute.

Cheers ::beer

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Re: 3D help
« Reply #23 on: February 21, 2008, 10:25:32 AM »

Guys what's the max faces/poly's wintermute can handle.
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Re: 3D help
« Reply #24 on: February 21, 2008, 10:29:41 AM »

There is no hardcoded limit in wme. The only limitation is the hardware you'd like your game to be playable.
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Re: 3D help
« Reply #25 on: February 21, 2008, 10:58:57 AM »

oh ok sweet thanks for the quick reply man. I have modelled a 2000 face/poly char, should run fine on an average computer.

Cheers ::beer

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Re: 3D help
« Reply #26 on: March 05, 2008, 05:16:54 AM »

Guys I just wanted to know if WME supports shaders?

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Re: 3D help
« Reply #27 on: March 05, 2008, 09:36:06 AM »

not in this version.
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Re: 3D help
« Reply #28 on: March 06, 2008, 12:37:38 AM »

Ok, hopefully in future versions, thanks for quick reply.

Cheers ::beer
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Re: 3D help
« Reply #29 on: March 08, 2008, 05:57:38 AM »

Hey guys i just wanted to know if cell shading can be done in Wintermute. I know Meta said shaders can't be done, but i thought maybe something hard coded for cell shading could maybe exist in Wintermute.

Also for anyone interested in modelling low poly in blender this site has great vid tuts.

http://www.montagestudio.org/

I also found these following tutorials extremely helpful with the whole modelling and texturing low poly process. This tutorial does use max though but if you know Blender you can apply the same principles. Enjoy.

http://www.3dtotal.com/team/Tutorials_3/low_poly_character/low_poly_01.asp

http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp

Cheers ::beer
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Re: 3D help
« Reply #30 on: March 08, 2008, 01:25:49 PM »

Hey guys,
i just exported my animated character from Blender in .X format, but when i import it into fragMOTION with the animation, the animation still works but the head mesh and bones of my character have moved. If anyone can help me with this problem then please do i would be very grateful.

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