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Author Topic: 3D help  (Read 26361 times)

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mylesblasonato

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Re: 3D help
« Reply #15 on: February 14, 2008, 01:40:04 AM »

Well thanks for the answers guys it looks like i'm going to have to think about whether i want to spend the money or not.

Cheers ::beer

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Jyujinkai

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Re: 3D help
« Reply #16 on: February 14, 2008, 02:02:02 AM »

Although max is the best way to go, it costs 9000$ so not everyone can afford it. I personally saw many beautiful and commercially viable stuff came out from blender likewise many ugly stuff from Max. It depends on artist using the tool. Although Max has better raytracer and other stuff, it's still possible to make really great gfx in blender for incomparable cost. ;)

This is so true. "The brush dose not make the artist" - Francisco de Goya.

Though like Meta said.. Blender can make some awesome stuff... I have also seen some great stuff come out of cinema 4d witch is a cheaper solution - http://www.maxon.net/pages/products/cinema4d/cinema4d_e.html, it also supports the Maxwell Render - http://www.maxwellrender.com/ (current top of the line render.. Blizzard just switched from vray / Brazil to this btw)

Also you may want to check out Mondo 3D - http://www.luxology.com/ it is a all in one solution and it is also relatively   cheep. it can animate, render and is one of the BEST modellers, if not the current best in the entire world at the mo. (I prefer Silo myself as it is simpler but If you are looking for advanced modelling then Modo is the go)

As I use max and the panda export plugin you will have to ask others how to get this into the .X format for WME

But the blender/fragmotion options is a totally free solution for wme 3D content creation
« Last Edit: February 14, 2008, 03:13:53 AM by Jyujinkai »
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metamorphium

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Re: 3D help
« Reply #17 on: February 14, 2008, 09:58:47 AM »

Jyujinkai: how is it with Cinema .X exports, we were considering to try it.
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Jyujinkai

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Re: 3D help
« Reply #18 on: February 14, 2008, 10:42:46 AM »

I was talking about Cinema as a background and FMV sequence animation tool. As well as modeling. there are some Direct X exporters but i haven't looked into them for like years.

I do not think there is a solution as neat as the panda export from Max. This is a C4D exporter but i haven't tested it it looks kinda out of date... (http://www.spackenz.de/~philipp/)

There is a app called Deep Exploration (http://www.righthemisphere.com/products/dexp/de_std.html) that can convert like any formate intro anyother.. including DirectX.... Pollytrans also dose his but it is overkill ... it is more designed for converting 100s of files at a time... but it also can do it (http://www.okino.com/conv/conv.htm)

This thread at CGtalk claims to have a 100% exporter pipline worked out with that plugin with textures and animations... I do not have C4d so Simone else would have to test it. (http://forums.cgsociety.org/showthread.php?f=47&t=561951)
« Last Edit: February 14, 2008, 10:44:53 AM by Jyujinkai »
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mylesblasonato

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Re: 3D help
« Reply #19 on: February 15, 2008, 09:36:35 AM »

Do you think one of you guys could sort of write a tutorial of the process required for fragmotion. I know how to use blender and i have import a model into fragmotion but now what?

Cheers ::beer

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metamorphium

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Re: 3D help
« Reply #20 on: February 15, 2008, 11:08:31 AM »

it depends on what your problem is. Mainly you'd need to use the menu Transform (mirror all or transform options) to correct rotation or model flipping.
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Jyujinkai

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Re: 3D help
« Reply #21 on: February 15, 2008, 11:49:16 AM »

For 3D toons.. i heard that a lot of people use MILKSHAPE 3D.... It can export DirectX animations and has modelling and animating built in. You will not be able to do you sets in this though.. but have a look tehr might be a blender -> milk pipline you can use to model and anim in blender and export to .X in milk??

http://chumbalum.swissquake.ch/ms3d/index.html
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mylesblasonato

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Re: 3D help
« Reply #22 on: February 18, 2008, 12:31:15 AM »

Cool thanks guys. Great information i'm going to give the fragmotion thing a try. Thanks again.

Maybe i'll do a video tutorial on modeling, texturing and animating in blender and then fixing and exporting from fragmotion and then finally seeing it work in wintermute.

Cheers ::beer

Myles Blasonato
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mylesblasonato

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Re: 3D help
« Reply #23 on: February 21, 2008, 10:25:32 AM »

Guys what's the max faces/poly's wintermute can handle.
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odnorf

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Re: 3D help
« Reply #24 on: February 21, 2008, 10:29:41 AM »

There is no hardcoded limit in wme. The only limitation is the hardware you'd like your game to be playable.
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mylesblasonato

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Re: 3D help
« Reply #25 on: February 21, 2008, 10:58:57 AM »

oh ok sweet thanks for the quick reply man. I have modelled a 2000 face/poly char, should run fine on an average computer.

Cheers ::beer

Myles Blasonato.
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mylesblasonato

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Re: 3D help
« Reply #26 on: March 05, 2008, 05:16:54 AM »

Guys I just wanted to know if WME supports shaders?

Cheers ::beer
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metamorphium

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Re: 3D help
« Reply #27 on: March 05, 2008, 09:36:06 AM »

not in this version.
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mylesblasonato

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Re: 3D help
« Reply #28 on: March 06, 2008, 12:37:38 AM »

Ok, hopefully in future versions, thanks for quick reply.

Cheers ::beer
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mylesblasonato

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Re: 3D help
« Reply #29 on: March 08, 2008, 05:57:38 AM »

Hey guys i just wanted to know if cell shading can be done in Wintermute. I know Meta said shaders can't be done, but i thought maybe something hard coded for cell shading could maybe exist in Wintermute.

Also for anyone interested in modelling low poly in blender this site has great vid tuts.

http://www.montagestudio.org/

I also found these following tutorials extremely helpful with the whole modelling and texturing low poly process. This tutorial does use max though but if you know Blender you can apply the same principles. Enjoy.

http://www.3dtotal.com/team/Tutorials_3/low_poly_character/low_poly_01.asp

http://www.3dtotal.com/team/Tutorials/benmathis/benmathis_1.asp

Cheers ::beer
Myles Blasonato.
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