That is not sad.
We did this to give everyone the opportunity to use MH, and then to export the human model (.obj) in one's preferred program.
Before this it was just a tool for blender people (like me), now it is much "universal".
In Blender (I talk about this because I know just this program) there is a good poly reducer (thanks to Campbell Barton
) who gives the opportunity ti reduce the poly in a rational way,
Anyway, I know that there will be a the possibility to export a reduced body directly from MakeHuman. (the programmers are working about it).
That will be good (I was one of those who are forcing them in doing this, because of my interest in games....).