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General Discussion / Re: I can't believe it
« on: January 06, 2005, 05:56:05 PM »
ROFL! The comments and suggestions are great
IRC channel - server: waelisch.de channel: #wme (read more)
Yeah! The channel is regularly populated by Jerrot, nihil and me every working day from 8:00 to 17:00 CET, with everydays confusing visits by odnorf Everyone else is very much welcome as well!It must be fate or something like that, every time i join the channel, several things happen... first of all Jerrot had to leave , then there is an everlasting moment of silence (pun intended ), and Nihil will be never there - better luck next time
Background graphics will be shadowed in real-time so that character shadows and objects can be animated. All of the game characters will be rendered and textured in 3D and then transferred into a backdrop.I'm not sure if i understand this - you will use realtime 3d characters or is everything pre-rendered? And what about the shadowing in real-time?
I recently had a look at the WinterMute engine and Unnamed Project Joe. Maybe we will use the WinterMute engine for future projects. It's a great tool and I guess everybody who has a little programming experience in C, C++ or Java is able to do technically flawless adventures.
Back in the times when I did game programming I would have killed for tools like this one.