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Author Topic: Export of 3d animeted objects from MAX to MS3D -effectively  (Read 10845 times)

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tom.drin

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Export of 3d animeted objects from MAX to MS3D -effectively
« on: October 27, 2005, 10:48:47 AM »

originaly wrote by Hanser:

There is no need of MS3D exporter or skining modifier tools and even Milkshape! All you need is .X file exporter:
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

and some editor,that is able to work with .X and .MS3D files...tested on fragMOTION:
http://www.fragmosoft.com.


Setting of the .X exporter could be the only one complication. But don't worry... First Reality labs. solved it. Here is the right setting:

3DS Max Objects: all checked except Flip normals,  Optimized mesh set to "Optimized"
Animation: check Matrix, 3DS Max ticks and frame rate set to 24.
Texture & .fx files: by your consideration, I'm using basic settings.
X File Settings: depend on editor features, but I used basic settings.

Hope this will help somebody. When you find better way or get to some troubles, post it.


Bye!
« Last Edit: October 27, 2005, 11:58:13 AM by Mnemonic »
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holmss

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Re: Export of 3d animeted objects from MAX to MS3D -effectively
« Reply #1 on: October 27, 2005, 04:08:24 PM »

Hm, do you animate characters with fragMOTION or with 3ds max and fragMOTION is just for getting 3ds to ms3d?
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hanser

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Re: Export of 3d animeted objects from MAX to MS3D -effectively
« Reply #2 on: October 28, 2005, 10:14:29 AM »

Hm, do you animate characters with fragMOTION or with 3ds max and fragMOTION is just for getting 3ds to ms3d?
animate and model in 3ds max -> in 3ds max export to .X file -> in fragMotion import .X file -> in fragMotion export animated model to ms3d
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gfx johnny

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Re: Export of 3d animeted objects from MAX to MS3D -effectively
« Reply #3 on: October 28, 2005, 01:08:30 PM »

What about morph targets from max, will they survive this procedure? I'm looking for a comfortable way to do facial expressions.
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hanser

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Re: Export of 3d animeted objects from MAX to MS3D -effectively
« Reply #4 on: October 28, 2005, 04:36:58 PM »

What about morph targets from max, will they survive this procedure? I'm looking for a comfortable way to do facial expressions.
Unfortunately it's not possible. The .X exporter doesn't support morphing and I think ms3d couldn't handle it neither. I'm looking for a good way to animate facial expressions myself. It might help that we no longer need to use rigid mode, but also physique.

edit: translated by Mnemonic
« Last Edit: October 31, 2005, 01:30:42 PM by hanser »
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hanser

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Re: Export of 3d animeted objects from MAX to MS3D -effectively
« Reply #5 on: December 31, 2005, 04:45:06 PM »

!!WARNING!! - bug repair
In .X exporter options:
3DS Max Objects: all checked except Flip normals and Dummy,  Optimized mesh set to "Optimized"
« Last Edit: December 31, 2005, 04:46:53 PM by hanser »
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leucome

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Re: Export of 3d animeted objects from MAX to MS3D -effectively
« Reply #6 on: January 27, 2006, 08:57:37 PM »

I want to know if that's supposed to work with caracter studio because my Biped are converted to a realy strange mutant creature by this process.
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