Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: joxer on June 25, 2011, 09:43:13 AM
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hello,
what resolution do you think will be best for game realease in year 2012 ?
thanks
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I am kind of new to Wintermute, but im running 1280 x 1024 as standard because my game will pretty much be a 2D game with HD graphics. Simple reason.
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I would recommend 1280x800 as a standard wide-screen resolution.
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thanks,
hopefully adventure players usually has not game resoslution as a priority :)
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No, but you have the problem that most ppl have high res widescreen lcd displays. When you play fullscreen, you will have black bars left and right, which does not look good in my opinioin. And the lower the resolution of your game is, the "blurrier" (dont know the word) it looks when playing in fullscreen mode. So 1280x800 (or 1024x768 if you want) is the best choice today imo.
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I use 1280x720 for my game and i have the black bars (some times - pc to pc)..
So, for this problem is there any solution?
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any solution? ???
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How should there be a solution? If the screen is 16:9 and you use a 16:10 or 4:3 resolution, or any other combnation, you will have black bars.
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look..
if i change the resolution from my desktop settings manually the game is run ok! no bars, nothing..
but if i don't my game have the bars.. (of course it have bars because my desktop is not 1280x720 :P)
this is my question.. i don't want to change the resolution manually.. can i? :-\
many games have in menu setting this option.... and restore the pc graphics automatic..
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Can you please describe in details what's the issue because right now I do not understand it. Mention your monitor's native resolution, game's resolution, behavior of the game.
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look..
if i change the resolution from my desktop settings manually the game is run ok! no bars, nothing..
but if i don't my game have the bars.. (of course it have bars because my desktop is not 1280x720 :P)
this is my question.. i don't want to change the resolution manually.. can i? :-\
many games have in menu setting this option.... and restore the pc graphics automatic..
I think he is talking about a script that go and change and set to the computer resolution the same resolution of the game !!!!
There are a lot of game that do this !
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an example:
http://davidvielmetter.com/wp-content/uploads/2009/09/Telltale-games-graphics-settings.png (http://davidvielmetter.com/wp-content/uploads/2009/09/Telltale-games-graphics-settings.png)
???
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This is real-time 3D engine. WME is 2D/2.5D. If you want your game to have different resolutions you have to create it in different resolutions and provide all different packages.
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hmm.. :-\
maybe mnemonic has a power script or patch for wme... hehehhehe ::rock
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Nope.
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Actually, there are 2D Engines that support realtime scaling. But for WME a way would be to recreate the scenes for different resolutions if you think its necessary. So you could write a small tool that changes the game resolution, and then load the according scenes ( for example, scenes would be in folders called 1024x768/scenes/bla/bla.scene , so the structure would be the same for every resolution ).
Anway, if you choose 1280x800 as resolution, it will run perfect on most desktops/notebooks. On 4:3 screens you'll have black bars on top and bottom. Most 16:9 / 16:10 gpus / displays support 1280x800 nowadays.
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mnemonic was just a joke! 8)
thanks spellbreaker.. :)
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Anway, if you choose 1280x800 as resolution, it will run perfect on most desktops/notebooks. On 4:3 screens you'll have black bars on top and bottom. Most 16:9 / 16:10 gpus / displays support 1280x800 nowadays.
It seems that vertical resolution of 768 is a safer bet. The Alpha Polaris devs are currently getting some heat from netbook users with smaller screens because their 1280x800 game only runs in window on a 1366x768 display.
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I don't know, but if you use 1024x768 on a 1366x768 screen and the game runs on a window, you'll have black bars left/right, quite big. So the problem is the same. I tried our game on asus, samsung and some noname netbook, runs well. 1280x800 is standard WXGA, and I did not found hardware yet where it does not run :)
greets,
spellbreaker
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I rather have borders on all sides, than not to play it at all / only in window mode. My game originally was in 1280x800 too and I thought that was a good choice, until I bought myself a Laptop that happened to have 1366x768 resolution and couldn't play my own game on it anymore (Window Mode on such a resolution with a 1280x800 game really sucks)
I went with 16:9 instead (1280x720) but what Mnemonic suggested, the 768 vertical resolution, sounds good to me, too.