Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: joxer on June 25, 2011, 09:43:13 AM

Title: game resolution
Post by: joxer on June 25, 2011, 09:43:13 AM
hello,
what resolution do you think will be best for game realease in year 2012 ?
thanks
Title: Re: game resolution
Post by: synok on June 25, 2011, 11:11:47 AM
I am kind of new to Wintermute, but im running 1280 x 1024 as standard because my game will pretty much be a 2D game with HD graphics. Simple reason.
Title: Re: game resolution
Post by: Spellbreaker on June 25, 2011, 01:54:53 PM
I would recommend 1280x800 as a standard wide-screen resolution.
Title: Re: game resolution
Post by: joxer on June 25, 2011, 06:07:49 PM
thanks,
hopefully adventure players usually has not game resoslution as a priority :)
Title: Re: game resolution
Post by: Spellbreaker on June 25, 2011, 10:20:26 PM
No, but you have the problem that most ppl have high res widescreen lcd displays. When you play fullscreen, you will have black bars left and right, which does not look good in my opinioin. And the lower the resolution of your game is, the "blurrier" (dont know the word) it looks when playing in fullscreen mode. So 1280x800 (or 1024x768 if you want) is the best choice today imo.
Title: Re: game resolution
Post by: fsk on June 26, 2011, 07:38:24 AM
I use 1280x720 for my game and i have the black bars (some times - pc to pc)..
So, for this problem is there any solution?
Title: Re: game resolution
Post by: fsk on July 07, 2011, 03:39:26 PM
any solution?  ???
Title: Re: game resolution
Post by: Spellbreaker on July 07, 2011, 04:05:06 PM
How should there be a solution? If the screen is 16:9 and you use a 16:10 or 4:3 resolution, or any other combnation, you will have black bars.
Title: Re: game resolution
Post by: fsk on July 07, 2011, 04:46:40 PM
look..

if i change the resolution from my desktop settings manually the game is run ok! no bars, nothing..
but if i don't my game have the bars.. (of course it have bars because my desktop is not 1280x720  :P)

this is my question.. i don't want to change the resolution manually.. can i?  :-\

many games have in menu setting this option.... and restore the pc graphics automatic..
Title: Re: game resolution
Post by: odnorf on July 07, 2011, 05:53:15 PM
Can you please describe in details what's the issue because right now I do not understand it. Mention your monitor's native resolution, game's resolution, behavior of the game.
Title: Re: game resolution
Post by: Endrit on July 07, 2011, 07:09:27 PM
look..

if i change the resolution from my desktop settings manually the game is run ok! no bars, nothing..
but if i don't my game have the bars.. (of course it have bars because my desktop is not 1280x720  :P)

this is my question.. i don't want to change the resolution manually.. can i?  :-\

many games have in menu setting this option.... and restore the pc graphics automatic..


I think he is talking about a script that go and change and set to the computer resolution the same resolution of the game !!!!
There are a lot of game that do this !
Title: Re: game resolution
Post by: fsk on July 08, 2011, 12:07:53 PM
an example:
http://davidvielmetter.com/wp-content/uploads/2009/09/Telltale-games-graphics-settings.png (http://davidvielmetter.com/wp-content/uploads/2009/09/Telltale-games-graphics-settings.png)

 ???
Title: Re: game resolution
Post by: odnorf on July 08, 2011, 12:53:31 PM
This is real-time 3D engine. WME is 2D/2.5D. If you want your game to have different resolutions you have to create it in different resolutions and provide all different packages.
Title: Re: game resolution
Post by: fsk on July 08, 2011, 01:44:16 PM
hmm..  :-\
maybe mnemonic has a power script or patch for wme... hehehhehe  ::rock
Title: Re: game resolution
Post by: Mnemonic on July 08, 2011, 01:55:35 PM
Nope.
Title: Re: game resolution
Post by: Spellbreaker on July 08, 2011, 03:18:06 PM
Actually, there are 2D Engines that support realtime scaling. But for WME a way would be to recreate the scenes for different resolutions if you think its necessary. So you could write a small tool that changes the game resolution, and then load the according scenes ( for example, scenes would be in folders called 1024x768/scenes/bla/bla.scene , so the structure would be the same for every resolution ).

Anway, if you choose 1280x800 as resolution, it will run perfect on most desktops/notebooks. On 4:3 screens you'll have black bars on top and bottom. Most 16:9 / 16:10 gpus / displays support 1280x800 nowadays.
Title: Re: game resolution
Post by: fsk on July 08, 2011, 04:03:40 PM
mnemonic was just a joke!  8)
thanks spellbreaker..  :)
Title: Re: game resolution
Post by: Mnemonic on July 08, 2011, 04:20:13 PM
Anway, if you choose 1280x800 as resolution, it will run perfect on most desktops/notebooks. On 4:3 screens you'll have black bars on top and bottom. Most 16:9 / 16:10 gpus / displays support 1280x800 nowadays.
It seems that vertical resolution of 768 is a safer bet. The Alpha Polaris devs are currently getting some heat from netbook users with smaller screens because their 1280x800 game only runs in window on a 1366x768 display.
Title: Re: game resolution
Post by: Spellbreaker on July 10, 2011, 11:09:09 AM
I don't know, but if you use 1024x768 on a 1366x768  screen and the game runs on a window, you'll have black bars left/right, quite big. So the problem is the same. I tried our game on asus, samsung and some noname netbook, runs well. 1280x800 is standard WXGA, and I did not found hardware yet where it does not run :)


greets,

spellbreaker
Title: Re: game resolution
Post by: Darky on July 11, 2011, 02:19:16 AM
I rather have borders on all sides, than not to play it at all / only in window mode. My game originally was in 1280x800 too and I thought that was a good choice, until I bought myself a Laptop that happened to have 1366x768 resolution and couldn't play my own game on it anymore (Window Mode on such a resolution with a 1280x800 game really sucks)

I went with 16:9 instead (1280x720) but what Mnemonic suggested, the 768 vertical resolution, sounds good to me, too.