Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: xportmedia on June 17, 2010, 02:53:16 AM
-
Hi there
I am trying to find a way to prevent a player moving while a voice file plays. Can I stop all interaction?
I have tried:
Game.Interactive = false;
this.Talk("The door to my fathers study. So many times had I returned here in my thoughts.","sounds/trackintro.ogg",8000);
trackopen = 1;
Game.Interactive = true;
But if you click on an entity you can return to a normal cursor.
Thanks for your help ;)
Paul
-
I'd use automated voiceover playing rather than explicit time specification.
this.
Talk("/line0001/The door to my fathers study. So many times had I returned here in my thoughts");