Wintermute Engine Forum

Wintermute Engine => WME Lite => Topic started by: piere on October 14, 2012, 01:07:03 AM

Title: Making a game for Mac
Post by: piere on October 14, 2012, 01:07:03 AM
How would I compile for Mac and deploy Mac games using WME Lite? I already am doing it for iOS, but wondering if compiling for Mac OS would be possible.

Thanks
Title: Re: Making a game for Mac
Post by: Mnemonic on October 14, 2012, 01:59:37 PM
It should work pretty much the same. There's an xcode project for OSX in WME Lite repository, but it's quite outdated so it will need to be updated for xcode 4.
Title: Re: Making a game for Mac
Post by: piere on October 16, 2012, 03:56:22 AM
How would I update it for xCode 4 ?
Title: Re: Making a game for Mac
Post by: genuinefafa on November 20, 2012, 08:27:45 PM
Download from bitbucket - https://bitbucket.org/MnemonicWME/, check for dependencies (or you can even make them if you prefer have the latest version with any compilation enhancement), build the app, and make sure you include the DCP inside the app.

If you have any kind of dependency issue, remeber to clean before testing when you change them.

If xCode ask you to upgrade the project, do it, test it. If it doesn't work, rollback the changes on the xproject file. ;)

Note: There are some known weird behavios with the libboost_filesystem.a library (we have many) so be careful with that one.

ps: If you care about point-and-click adventures, you can vote for Reversion Chapter 2 on Greenlight - https://bitly.com/Swgnys