Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: ErV on October 19, 2006, 10:08:15 PM

Title: WME hangs on 3ds files!
Post by: ErV on October 19, 2006, 10:08:15 PM
Hello.
I've got a problem. Wme hangs on 3ds files, that contain
"Light" chunks(0x4600) with "DL_OFF" (maxsdk\samples\impexp\ofile.h) subchunk (signature 0x4620).
This chunks is 6 bytes long, conains no data and means only that the light is switched off. 3dsmax 6 exports this chunk, when scene contains a light that has "On" checkbox deselected.

I can send file, causing problems, if requested.

Thanks.
Title: Re: WME hangs on 3ds files!
Post by: Mnemonic on October 20, 2006, 08:29:07 AM
I can send file, causing problems, if requested.
That would be helpful, thank you. I believe the chunk isn't supposed to be empty, it should contain one boolean value specifying whether the light is on/off.
Title: Re: WME hangs on 3ds files!
Post by: ErV on October 20, 2006, 11:23:38 AM
I can send file, causing problems, if requested.
That would be helpful, thank you. I believe the chunk isn't supposed to be empty, it should contain one boolean value specifying whether the light is on/off.
I've sent the file.