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Technical forum / Re: music loop ran out of sync
« on: May 10, 2010, 09:28:44 PM »
about 200 ms after one minute. but now i notice something interesting: my wav file is 2594 ms.
now i took a wav file with about 1 minute length and it was syncron. so it looks to me that there
must be a very small delay when looping the sound with PlayMusicChannel; maybe less than 1 ms...
i also tested it playing the two wav files (the same noise but one is longer) at the same time:
after a while you can hear the difference...
now i took a wav file with about 1 minute length and it was syncron. so it looks to me that there
must be a very small delay when looping the sound with PlayMusicChannel; maybe less than 1 ms...
i also tested it playing the two wav files (the same noise but one is longer) at the same time:
Code: [Select]
Game.PlayMusicChannel(0,"takt.short.wav",true);
Game.PlayMusicChannel(1,"takt.long.wav",true);
after a while you can hear the difference...