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Author Topic: game resolution  (Read 14818 times)

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Spellbreaker

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Re: game resolution
« Reply #15 on: July 08, 2011, 03:18:06 PM »

Actually, there are 2D Engines that support realtime scaling. But for WME a way would be to recreate the scenes for different resolutions if you think its necessary. So you could write a small tool that changes the game resolution, and then load the according scenes ( for example, scenes would be in folders called 1024x768/scenes/bla/bla.scene , so the structure would be the same for every resolution ).

Anway, if you choose 1280x800 as resolution, it will run perfect on most desktops/notebooks. On 4:3 screens you'll have black bars on top and bottom. Most 16:9 / 16:10 gpus / displays support 1280x800 nowadays.
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fsk

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Re: game resolution
« Reply #16 on: July 08, 2011, 04:03:40 PM »

mnemonic was just a joke!  8)
thanks spellbreaker..  :)
« Last Edit: July 08, 2011, 04:05:35 PM by fsk »
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Mnemonic

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Re: game resolution
« Reply #17 on: July 08, 2011, 04:20:13 PM »

Anway, if you choose 1280x800 as resolution, it will run perfect on most desktops/notebooks. On 4:3 screens you'll have black bars on top and bottom. Most 16:9 / 16:10 gpus / displays support 1280x800 nowadays.
It seems that vertical resolution of 768 is a safer bet. The Alpha Polaris devs are currently getting some heat from netbook users with smaller screens because their 1280x800 game only runs in window on a 1366x768 display.
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Spellbreaker

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Re: game resolution
« Reply #18 on: July 10, 2011, 11:09:09 AM »

I don't know, but if you use 1024x768 on a 1366x768  screen and the game runs on a window, you'll have black bars left/right, quite big. So the problem is the same. I tried our game on asus, samsung and some noname netbook, runs well. 1280x800 is standard WXGA, and I did not found hardware yet where it does not run :)


greets,

spellbreaker
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Darky

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Re: game resolution
« Reply #19 on: July 11, 2011, 02:19:16 AM »

I rather have borders on all sides, than not to play it at all / only in window mode. My game originally was in 1280x800 too and I thought that was a good choice, until I bought myself a Laptop that happened to have 1366x768 resolution and couldn't play my own game on it anymore (Window Mode on such a resolution with a 1280x800 game really sucks)

I went with 16:9 instead (1280x720) but what Mnemonic suggested, the 768 vertical resolution, sounds good to me, too.
 
« Last Edit: July 11, 2011, 02:22:11 AM by Darky »
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