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Game design / .X Deformation in Wintermute
« on: November 30, 2008, 04:51:49 PM »
Hi im new to the board and new to wintermute and i have a problem ive been trying to fix for days,
basicly when i add the biped to my mesh in 3ds max for my 3d actor, it looks fine! it moves, it animates correctly its all good. But when i export it into a .x format file and try it in wintermute it deforms like parts of the mesh are being dragged into one corner of the screen, can anyone help?
basicly when i add the biped to my mesh in 3ds max for my 3d actor, it looks fine! it moves, it animates correctly its all good. But when i export it into a .x format file and try it in wintermute it deforms like parts of the mesh are being dragged into one corner of the screen, can anyone help?