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Author Topic: 3ds camera roll  (Read 3236 times)

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Yakuzza

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3ds camera roll
« on: October 13, 2012, 03:05:50 PM »

Hey all!
I'm a bit stuck with 3ds camera export.
Basically I need a scene with camera rolled a bit. Like this

But WME seems to skip X rotation cords and imports camera like this


Is there some workaround?
Maybe if it's exported from blender or any other 3d package it'll work properly?
Thanks!
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Yakuzza

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Re: 3ds camera roll
« Reply #1 on: October 18, 2012, 05:39:29 AM »

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