hi everybody
take a look at this:
the right picture is a screen shot from max, this is how the model is supposed to act
the left one is taken from WME's preview,
obviously somthing not good is happening at export, i've tried usig some export configurations
for panda that i found in this forum but it didnt work, so its probably not it...
the model has a skin modifier applied to it, some bones, IKs and points - although only one
IK is moving for the test animation,
i didn't bother skinning the whole model properly so its just
for the leg that's moving, but every vertex in the model is effected by a bone so if you move just
the skeleton the whole model comes with it.
if anyone here has an idea of what might cause these horrible distortions i would very much like to hear it,
(i can also put the .max file on a server if you want + assist with my knowledge and skills
of texturing/ UVW mapping for return
)