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Messages - Darcnyss

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Technical forum / Re: How do I make a climbable trellis for a 2.5D game?
« on: October 21, 2013, 09:53:02 AM »
Hi Mnemonic. Thank you for the reply, and also, thank you for creating such an awesome adventure game engine. It's truly everything I need to bring the ideas in my head to life! The reason I was having trouble with multiple walkplanes was because, for some strange reason, my software was not exporting the second plane.  I no longer have that problem, and will try your advice as soon as I get home.

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General Discussion / Re: #600 - The unofficial introduce-yourself thread
« on: October 17, 2013, 10:45:57 AM »
Greetings to everyone on the WME forums!

I am Keith, a 35 year old 3D artist, musician and game designer from Pretoria, South Africa, who has worked on two (non-adventure) commercial games in the capacity of level, sound and graphic design.
I have been playing around with WME for several years now, but only recently decided to dive in and start creating full adventure games using this engine. I prefer creating atmospheric horror games, and WME is perfect for a series of projects I have planned.

I have been lurking on these forums for quite some time, and I have to say that I love the friendliness and helpful nature of the forum members.

I am very happy to finally join the forums. Expect to hear a lot from me as I badger the technical boards with all sorts of questions  :P

3
Technical forum / How do I make a climbable trellis for a 2.5D game?
« on: October 17, 2013, 03:14:34 AM »
Hi all.
I have been working on a 2.5D adventure for the last few months, and have run into a bit of a snag near the end of my project, and am hoping that someone here can help me fix my problem.

A scene in my game requires the player to climb a trellis, and be able to move freely on it to find the correct place to put a small camera, based on a reference photgraph you find earlier in the game.

The problem I am having at the moment is due to the fact that WME doesn't seem to support multiple walkplanes(at least in my experience, please correct me if I am wrong), and, this being a vertical surface as well, is giving me quite the headache in trying to figure out the best way to implement this.

Any help would be very much appreciated.

The answer is probably very simple, and I might probably end up kicking myself for not seeing it, but hey, it won't be the first time.  :P

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