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Messages - Maidnet

Pages: 1 2 [3] 4
31
Technical forum / Re: Long time to save files in WME
« on: September 02, 2008, 02:58:19 PM »
Mnemonic, I send to you a personal message with the links of downloads.

you received?

Thanks.

32
Technical forum / Re: Long time to save files in WME
« on: September 01, 2008, 02:54:32 PM »
Ok.

I upload the files in my FTP and I send to you an link in a personal message.

Thanks

33
Technical forum / Re: Long time to save files in WME
« on: September 01, 2008, 02:38:41 PM »
Of course...

That you need? The compiled game? The original files? Where I you send it?

A lot of Thanks.

34
Technical forum / Re: Long time to save files in WME
« on: September 01, 2008, 02:14:08 PM »
My game have a 36 scenes.

Initially it saves with rapidity, but when you advance in the game, every time it is late more in saving.

At the moment I am going to remove all the global variables that it could, but I am afraid that it does not work.

How can I unload elements that already are not necessary? Since I can know where I do not need "Remember node states"?

Thanks

35
Technical forum / Long time to save files in WME
« on: September 01, 2008, 09:22:19 AM »
Hi!.

I'm a problem again.


The game is finished, but I have a great final problem.  When the player tries to save the game when it goes a time playing, the time for the process of savegame goes off to times between 5 and 10 minutes. I have been reading ancient posts on this problem, but I do not understand them.

I which cannot be the problem. Probably I have used too many global variables? Or probably there are too many entities in memory? Or they are the nodes of the rooms? The truth is that that not to do, now that the game is finished.

I need help to be able to solve it. Since I can extract the necessary information to know which is the problem?. Thank you very much in advance. This it is the final step to be able to see my finished game. Please, I wait for yours help.


A lot of thanks to all.


36
Technical forum / Re: actor.WalkAnimName
« on: June 20, 2008, 05:04:23 PM »
OK!! Thanks!!

Already I have achieved that it works!!

The PANGEA project is coming... soon...

37
Technical forum / actor.WalkAnimName
« on: June 19, 2008, 11:28:52 PM »
Hi!
I'm have a little problem with this command...

I'm a 2d actor.  I am trying to programme an event "LeftDoubleClick", in order that on having "double clicked", the actor is running instead of being walking.

I have read in the wme's documentation that the command for this function is the command actor.WalkAnimName. But not to be in use it ??? ???

I do not also deal like and in that file I have to place the ANIMATION definition. ¿in the actor.actor? ¿in a Entity file?. I am very clogged by this, and do not understand the documentation well.

Summarizing: how is command actor.WalkAnimName in use for this action????

I'm need help!!!  ::slug ::slug



A lot of Thanks!!!

38
Technical forum / Re: problem with ONE object of the inventory.
« on: March 21, 2008, 01:01:32 PM »
I believe that already I have solved the mystery.

There was a problem in actor's change on having gone out of the scene. When the actor was going out of the scene, it was changing the actor of the map, and there the problem was here.

I do not know very well how I have solved it, but changing some lines of script it works well. For fín the mystery has been solved!

Thank you for everything.

39
Technical forum / Re: problem with ONE object of the inventory.
« on: March 20, 2008, 11:48:38 PM »
No, don't contain any error in the log file... it¡s a very misterious poltergeist...  :o :o :o


40
Technical forum / problem with ONE object of the inventory.
« on: March 19, 2008, 05:35:17 PM »
Hy to all!

I have a little problem with one item of my game:

I have one object inside a little stone box. This box is in the first room of the game.
If I'm open the box and take the item, don't problem. The item has added to inventory.
If I'm go to others rooms, and I take others objects or not, if I'm back to the first room and I open the box and take the item (a little key), don't add the item to inventory.   ??? ??? ??? ??? ??? ???
If I change in the script the little key to other object, don't add to inventory again.

Conclusions: The object has added to inventory only if the actor don't go to others rooms and back to take the object. What is the problem?  ??? ??? ??? ???

BIG THANKS!!!!!

 O0

The script of the object (only LookAt)

Code: [Select]
on "LookAt"
{

  Game.Interactive = false;
  verb_setBar(Command.Verb, self.Caption, false, "");


  actor.GoToObject(this);
  if(llav!=1)
{
actor.Talk("Parece que hay algo aqui dentro.");
actor.PlayAnim("actors\Protagonista\uu\Take1.sprite");
actor.Talk("Es una llave, aunque no recuerdo para que.");
Sleep(150);
actor.TakeItem("LlaveMaria");
llav=1;
}
  else
{
actor.Talk("No hay nada ahí dentro.");
}

  verb_cleanBar(true);
  Game.Interactive = true;

}

The item object

Code: [Select]
ITEM
{
   CURSOR_COMBINED = TRUE
   CAPTION = "Llave Pequeña"
   NAME = "LlaveMaria"
   IMAGE = "items\LlaveCajita\LlaveCajitaNEW.png"
   SCRIPT = "items\LlaveCajita.script"
}

41
Technical forum / Re: Sprites scale problem (Green edge)
« on: November 30, 2007, 09:29:05 AM »
I believe that already I have solved the problem.

I have eliminated the transparency that was assigning the program PROMOTION, and I have saved PNG with solid background, with 256 colours palette, and have given him the transparency directly in spriteedit. I have to verify it better, but I believe that it eliminates the problem.

Thank you very much for the help. I expect to show you soon the results of so many work!

42
Technical forum / Re: Sprites scale problem (Green edge)
« on: November 29, 2007, 12:29:04 AM »
The green color is the background color, the transparent layer.

This files making in Cosmigo Promotion 5.

Thanks

43
Technical forum / Re: Sprites scale problem (Green edge)
« on: November 28, 2007, 08:03:30 PM »
Yes. The sprite on this post are the original of the image:




44
Technical forum / Re: Sprites scale problem (Green edge)
« on: November 28, 2007, 07:26:01 PM »
It is not a problem of the software?
I have proved the game in several computers and the result always is the same: green edge in scaled sprites.

To nobody more this happens? It is curious.

This it is one of the sprites that I have used to test. I have not managed to apply a channel alpha to the file PNG. The transparency is defined by a color of transparent background.



Please I need help!!!!  Thanks.

45
Technical forum / Sprites scale problem (Green edge)
« on: November 28, 2007, 04:02:44 PM »
Hi!

I'm a problem with the sprite scale.

If the sprite is to 100 % on a large scale, everything works perfectly. But if WME reduces the personage, making it smaller, a troublesome green edge appears in the reduced sprite. The color of the edge is the color of the transparent color of the PNG file. And if I change the color of the transparent color, the color of the edge also changes.

I'm add a image to see the problem.




Thanks!!!

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