Wintermute Engine Forum

Wintermute Engine => WME Lite => Topic started by: piere on July 10, 2012, 03:02:27 AM

Title: Do I have to have a Mac?
Post by: piere on July 10, 2012, 03:02:27 AM
Hello I just bought an iPad for development, and I also registered for the $99 apple development program. Is it possible at all to run WME Lite games on my iPad without having a Mac, or is there no way around that? Thanks
Title: Re: Do I have to have a Mac?
Post by: Dan Peach on July 10, 2012, 03:53:30 AM
You need a Mac to compile WME Lite in Xcode.  :(
Title: Re: Do I have to have a Mac?
Post by: piere on July 10, 2012, 04:13:46 AM
Aw, so no way to even test the game on my ipad?
Title: Re: Do I have to have a Mac?
Post by: Mnemonic on July 10, 2012, 06:45:24 AM
Not without a jailbroken device.
Title: Re: Do I have to have a Mac?
Post by: HelLRaiseR on July 10, 2012, 06:43:37 PM
Is it possible with a jailbroken device? How?
Title: Re: Do I have to have a Mac?
Post by: Mnemonic on July 10, 2012, 06:58:03 PM
The fastest way is to install some existing WME iOS game (5ma or JULIA) and use e.g. i-FunBox (http://www.i-funbox.com/) to copy your own .dcp file(s) to the application bundle.
Title: Re: Do I have to have a Mac?
Post by: Mnemonic on July 10, 2012, 06:59:14 PM
Of course it's for testing only. To build a proper signed executable you'll need a mac.
Title: Re: Do I have to have a Mac?
Post by: piere on July 10, 2012, 08:39:03 PM
Would I still need a Mac to compile my game even if I run i-FunBox ?
Title: Re: Do I have to have a Mac?
Post by: Mnemonic on July 10, 2012, 08:54:51 PM
That's what I said, yes. i-FunBox just allows you to access the filesystem of the i-device, nothing else.
Title: Re: Do I have to have a Mac?
Post by: piere on July 10, 2012, 09:01:15 PM
Here is an interesting article that may let you do it on Windows: http://ipodtoucher55.blogspot.com/2010/12/installing-ios-sdk-and-xcode-on-windows.html
Title: Re: Do I have to have a Mac?
Post by: odnorf on July 10, 2012, 10:11:06 PM
Here is an interesting article that may let you do it on Windows: http://ipodtoucher55.blogspot.com/2010/12/installing-ios-sdk-and-xcode-on-windows.html

This method requires to install OSX on a non apple computer or in a virtualized environment. This breaks the EULA of OSX. That doesn't make the action illegal (EULAs aren't proven to be valid contracts everywhere) but it's a gray area.