Wintermute Engine Forum

General Category => General Discussion => Topic started by: FogGobbler on May 12, 2008, 01:04:04 PM

Title: WME meets OGRE..
Post by: FogGobbler on May 12, 2008, 01:04:04 PM
Hi!

Is there any chance that WME will meet with the OGRE engine like they did in "So Blonde"? You see, I like everything WME has, the script engine is so damned flexible and awesome and the scene manager also is great, but the only thing I regard as a weak point is the rendering engine.

It would be great to have a better lighting engine and other effects, like 3D water and sky with clouds. Things that could be done, using a 3d renderer and the ability to have "OGRE-Plugins".

Even the new ADGS 4 is using the OGRE engine.

Possible or not is the short question to Mnemonic, but what do you other guys think about this idea?

Many regards from Germany and to all Germans here.. enjoy the gorgeous weather :-))))
Oli
Title: Re: WME meets OGRE..
Post by: odnorf on May 12, 2008, 01:33:17 PM
We have discussed this many times in the wme irc channel. The idea exists for a loooong time but lack of time doesn't help. So don't hold your breath for it although I'd love it too.

Oh... and it's AGDS3 ;)
Title: Re: WME meets OGRE..
Post by: FogGobbler on May 12, 2008, 02:27:09 PM
Oh, okay, I didn´t follow the discussion on the irc channel.

Well, I´ll keep on breathing then :-) . Please don´t get me wrong, but is the further development of WME slowly coming to a halt because of lack of time?

@odnorf: Well, it really is AGDS 4 I meant. I was a bit confused as well, but I asked the developers about the AGDS3 engine and they sent me some short infos about AGDS 4  :o

Title: Re: WME meets OGRE..
Post by: odnorf on May 12, 2008, 03:07:50 PM
EDIT: I can't answer this I'm afraid. But it doesn't look very good from where I'm standing (might be just the sit). Check bellow.

Offtopic: Perhaps they are working on AGDS4 but AGS3 is using ogre as well.
Title: Re: WME meets OGRE..
Post by: Mnemonic on May 12, 2008, 03:17:27 PM
If you look back at my post here: http://forum.dead-code.org/index.php?topic=2757.msg17501#msg17501 you'll see the "WME 2.0" item is just that. I said "third party middleware", but there really isn't that huge selection when it comes to accessible 3D rendering middlewares :)

That said, it happened several times in the past that I started a big innovation project for WME, and had to terminate it, simply because there were too many requests flowing in for the "old" WME...
Title: Re: WME meets OGRE..
Post by: FogGobbler on May 12, 2008, 03:47:20 PM
@Mnemonic : Hmm, I must have overlooked that post, sorry. WME 2.0 sounds great.. "Middleware"  aka Ogre ;D sounds even better..

In my opinion that "old" WME is great as it is - no need to spend your time on it any more :-)) .. This is proven by the fact that even commercial products were created with it.

Time-for-something-newTM  ;D

@odnorf: Thanks, I didn´t know that.
Title: Re: WME meets OGRE..
Post by: ajsolik on May 12, 2008, 05:53:57 PM
That adgs engine looks nice, any idea how much it cost.
Title: Re: WME meets OGRE..
Post by: metamorphium on May 12, 2008, 06:15:18 PM
contact FutureGames
Title: Re: WME meets OGRE..
Post by: Tol on May 14, 2008, 09:24:52 AM
contact FutureGames
And learn to pray... >:D
Title: Re: WME meets OGRE..
Post by: metamorphium on May 14, 2008, 09:38:58 AM
or learn "praying mantis".  >:D