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Messages - varnama

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1
General Discussion / Re: WME 1.6.1
« on: May 26, 2006, 08:25:34 PM »
I think i'll add a flat texture,  ;)
Thanks!

2
General Discussion / Re: WME 1.6.1
« on: May 22, 2006, 02:23:16 PM »
Right it's not especific to 1.6.1. Well i think best and quickly way it's with a model, some time ago i do a test character and now that not work too, here can you download for you testing  ;)
http://www.clubradikal.com/testdeformer.rar

3
General Discussion / Re: WME 1.6.1
« on: May 22, 2006, 10:57:20 AM »
Yes, i test first 1.6.0 (with some result).. And later upgrade..

4
General Discussion / Re: WME 1.6.1
« on: May 22, 2006, 01:15:06 AM »
sorry but, i find one bug (v.1.6.1).. Parts without texture (file bmp, png, etc..) only painted don't display anything (are transparent)  ;)

5
Hi! i'm think script that it's possible too, only do a head animation range, calculate object position in screen and play a range head animation that it corresponds to location of the object , it's a good fix if you can't wait function be implemented..  ;)

6
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: March 24, 2006, 08:39:22 PM »
All fixed!!  ::rock
Mnemonic is the best!!  ;)

7
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: March 24, 2006, 05:51:18 PM »
Hi! I think i leave game development in order to dedicate to my art (if you like want to be my representative metamorphium, we can speak and i send more pictures..) ;D
Well Mnemonic I do a fast character for testing, you can download here http://www.clubradikal.com/testdeformer.rar
I test it with same results..
P.D: I like second award of most effective tester

8
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: March 24, 2006, 11:46:40 AM »
I test last fix, and a have several problem with it, my character are deformers

9
Technical forum / Re: can I do resident-evil-style games with wme?
« on: March 14, 2006, 05:43:29 PM »
Is it possible? Of course!! Camera change, you have got an example "demo 3d" in wme directory, and the other question it's very easy, only with a global variable you can solve this ;)
Byee! 8)

10
Technical forum / Re: Snow plugin
« on: March 10, 2006, 10:52:25 AM »
I think I said it, "synchronous with character walk foot event", in 3d character, in definition file like:

with act3d:
 ANIMATION

11
Technical forum / Re: Snow plugin
« on: March 10, 2006, 02:15:44 AM »
Very easy, simply create entities (like weather script do) synchronous with character walk foot event, do a loop for waiting, and when it finish do a fade out.. Really with a little imagination and patience, you can modify this great script (doing by Jerrot) and adapt for doing all you need ;)
Byee!  8)

12
Technical forum / Re: Get all items
« on: February 20, 2006, 04:23:31 PM »
Sorry but Mnemonic advanced to you  ;), and add a option in todo list:
 -make all defined inventory items queriable

I think Mnemonic would have change his signature for this "always making the life easiest;D

13
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: February 18, 2006, 08:31:29 PM »
Sorry i think i found a posible bug in beta, it's a good problem, all script with a conversation and question don't work, it run, but when question are in screen i can't pulse anything, game is running well because i pulse esc, and menu work well, I can see if mouse pointer is over answer and press esc, 5 milliseconds answer change color (i have diferent color to answer when work).. i try my game, and demos wme, but nothing..
That's all thanks  8)

14
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: February 14, 2006, 02:32:55 PM »
It's stranger, but yes i created it in milkshape and only have ms3d model.. it's a good problem because i think i'll lost all my animation, and i'll need to restart..  :'(
But already I have assumed it.. Only I hope that X format don't change for long, long, long time  ;D

15
General Discussion / Re: Latest beta: WME 1.6 beta 2
« on: February 14, 2006, 12:24:42 PM »
Sorry I can't see in my previous post that ".obj can export animation", i wanted say that "obj can't export animation" sorry for error  ;)
I want to know what format i can export from milkshape, to import them in 3dmax and my animation work there, and later export them to x format from 3dmax..
That's all thanks!  8)

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