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Messages - Griffin

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But in case of a hover-pad I'd suggest, since your actor would not be walking anymore, to move the actor and the hover-pad entity by resetting their XY coordinates in a loop until reaching the desired spot. Especially this way you can also easily change the speed of the hover movement by setting the proper sleep() time between XY jumps. I guess this should work for both cases.

Thanks. I will try to do, as you write.

"If the Wintermute does not support functiont, that you need, write it by yourself!"  ;)

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are you using 3D actors or sprites?

2D sprites.

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Technical forum / ...move the artist, ignoring block regions and waypoints?
« on: December 08, 2005, 04:05:37 PM »
I want to move the artist along straight line, ignoring block regions and waypoints. (The artist stepped on the anti-gravity pad and fly avay.) Are there a way to implement this?

Now I switch "Active = false" all block regions, that my actor must to cross, and call "actor.GoTo(300,600)". But the actor goes to waypoint and then to point (300,600)! Yes, I may add another waypoint. Bat I want to know, are there a way to move my actor without switching off block regions manually?

The Adventure Game Studio has a special function to move artist, ignoring "walkable areas".

P.S. Sorry for bad English - my native language is Russian. Feel free to point at my gramatical mistakes.

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