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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - Guardian

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Technical forum / Scrolling speed bug
« on: April 19, 2006, 08:47:32 AM »
Why scrolling speed is different when I run game in window and fullscreen(scene is 3 screen long)?
In window actor run in center and background, whenever in fullscreen mode - actor have time to came up to window side. Is it a bug?

2
Done / Sprite flip
« on: April 17, 2006, 02:27:55 PM »
Does WME support HW flipping of sprites? (I mean mirroring)
May be in next release it will be?

3
Technical forum / Alpha channel question
« on: April 14, 2006, 10:42:03 AM »
We try to use TGA sprites with alpha channel, and get this picture:
http://www.gamedev.ru/images/?id=10922  (40kb)

In this scene there are 3 sprites - sky(bmp), sun(TGA with 8bit alpha) and clouds(TGA with 8bit alpha)
Demo is running with HW acceleration check.
Is it bug? Or may be WME does not support 8bit alpha?

4
Done / Particles system
« on: April 13, 2006, 01:56:34 PM »

In game that I making now with your engine I need some particle system stuff. Ok, particles are sprites actually, but I can find any blending operation with it in WME (except alpha blending and opacity witch is not enough for my purposes). I'm interested in color addition, subtraction, multiplication with two or more sprites. Especially with fully scriptable parameters.
Is WME support this feature now? Or may be in future releases? I've looked in documentation but found nothing. Also I've seen one post in forum with similar question, but it has no answers.
Any help is appreciated

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