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Messages - SvarunGames

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K'NOSSOS development advances to Chapter I.




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Game announcements / Re: Little Blog Adventure
« on: December 16, 2016, 11:07:18 AM »
The materials online look very nice, I hope it doesn't prove to be too much of a burden for one person to handle. Hope you see it through, best of luck!

3


We've uploaded more screenshots on our Imgur, have a look: http://imgur.com/a/KxTPO

4
As eborr said, the answers are there but we are not jerks who would spoil your fun :) Keep an eye out for such "inconsistencies" in future videos, given that the adventure game players are usually people with an eye for detail all our pre-release teasing is based on one asking such questions.

And thank you for your interest!

5

Hello everyone,

We're happy to announce that the very first playthrough video of K'NOSSOS is live on YouTube! Please check out the video via link below:
https://youtu.be/IcbiNvlsezI

6

Another music video [slash] teaser video of K'NOSSOS Prologue section is up:
https://youtu.be/FhY9RCwJDdk

If you don't like videos or your eyes just hurt from too much movie time, the track is up on SoundCloud as well:
https://soundcloud.com/nikolapacekvetnic/knossos-cryonics

7

Enjoy our new Teaser video showing sights and sounds of Prologue section of K'NOSSOS:
https://youtu.be/0RDbpFFCS6k

Full track is available over at our composer's SoundCloud:
https://soundcloud.com/nikolapacekvetnic/knossos-awakening

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Phew, almost a year of silence and not much has changed here. Oh well, I guess it's not only us who are lazy with the updates...  :)

What have we been up to with K'NOSSOS in the past twelve months? In short, almost all of the locations are modeled and are now being rendered and painter/processed in 2D; we are well into building the Prologue section of the game, with Tutorial being completed and playable; a video showing Tutorial run is due soon, we are actually completing the SFX and then we are ready to go.

K'NOSSOS, Screenshot (Main Menu)


K'NOSSOS, Screenshot (Tutorial, Section Title Screen)


K'NOSSOS, Screenshot (Tutorial, Lights OFF)


K'NOSSOS, Screenshot (Tutorial, Lights ON)


K'NOSSOS, Screenshot (Tutorial, Zoom Area and Dialogue)
To make sure you don't fall out of the loop even when we mess up (which we promise not to in the future), join us at Facebook and Twitter:
https://www.facebook.com/SvarunGames
https://twitter.com/SvarunGames

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K’nossos, a Point n’ Click Adventure Title by Svarun Games


K'nossos, by Svarun Games. Front Cover

ABOUT US
Svarun Games is an independent group of dedicated individuals committed to creating contemporary 2D adventure game titles in the vein of the most well-known classics of the genre. We tend to view the computer games more as an art form than a form of entertainment, more as a labor of love than the means of earning money. We concentrate on creating atmosphere, immersion and quality storytelling.

Our greatest success so far is the completion of the prologue of our first game title - Vsevolod. Contrary to some rumors, the project is, due to immense problems it presented to our small team at the moment, merely put on hold - we plan to tackle the issue immediately upon completion of K’nossos. Prologue of the game may be downloaded here: http://vsevolod.svarungames.com/Vsevolod-Prologue.zip

ABOUT PROJECT
K’nossos is an independent game development endeavor run by Nikola Pacek-Vetnic, the head of Svarun Games, and Nico Blanke, previously of Apeiron Studios engaged in the fan sequel to the cult classic "Day of the Tentacle" (you may find the project here). With this project we are aiming at creating a contemporary 2D Point n’ Click adventure game with strong emphasis on unique atmosphere, immersing puzzles and gripping storyline.

K’nossos emerged as a result of a collision of several fairly diverse streams of thought. Initially, we were inspired by the old-school adventure games, namely those whose mechanics are based on exploration, dialogue, item handling and object manipulation. Artistically, we wanted to set this game in a hand painted world best described as the marriage of art of Vasily Kandinsky and third dimension. Lonely, unsettling, and at times outright bizarre atmosphere of titles such as Kentucky Route Zero was also desirable. Finally, our favorite sci-fi reads like Dune, Chronicles of Amber, A Stranger in a Strange Land, etc. influenced the storyline which provided the kinetic energy needed to set our hero in motion.


Planet Bronea, Outer K'nossos, Access Islands (Promo Image)

Even though the project has set out as a labor of love, we hope to move it into commercial arena as soon as possible. Our hopes are naturally directed at one or other form of crowd funding. However, as such an enterprise requires a substantial following, we are still biding our time before moving onto next phase of our plan. When that moment comes - you will naturally be the first to know.

Given the capabilities of the engine we are using, we are planning to release the game on Windows, OSX and Linux. iOS and Android versions are in consideration.

Even though it is never easy to set any dates to a project such as this one, on the grounds of us being that much engaged with it as we are, we dare give it a try: January 2016 is when we expect to see all the graphical assets complete. Naturally, programming will follow suit and the rest of the project (dialogues, music, SFX) are not considered problematic.


Space Exploration Vessel, Central Hub, Cryo Deck (In-Game Screenshot)

GAMEPLAY
Being a release in the vein of classical adventure games, K’nossos will play much like most of the other titles in the genre. The character, viewed from 3rd person, will traverse the locations presented in side-view.

Left mouse click will be used generally for moving and various interactions (talking, picking up, using, and so on), while the Right mouse click will generally be used for fetching details regarding various items within game world or inventory.


Planet Bronea, Outer K'nossos, The N-Room (In-Game Screenshot)

The game will feature a classic inventory and an in-game journal, filled out automatically following the important discoveries made by the player.

Player character will at all times be followed by an Orb which, besides being an important plot element, is also a unique gameplay device. Player will have four of Orb’s abilities at his/her disposal: Heat, Melt, Weld and Cut.

Finally, game also features special zoom areas and mini-games tightly connected to the setting of the location in question.


Space Exploration Vessel, Central Hub, Bridge Deck (In-Game Screenshot)

FEATURES
The game features:
• unique art style
• 3D pre-rendered and subsequently hand painted backgrounds
• locations presented in extremely high resolution (3400x1700, and more)
• 3D pre-rendered characters
• classical Point n’ Click adventure gameplay
• an interesting and immersive storyline
• tons and tons of dialogues and other lines of text
• a cross-genre soundtrack that mixes electronic and classical resources


Planet Bronea, Outer K'nossos, Access Islands (In-Game Screenshot)

ENGINE
For our game we have chosen the WME Lite engine. In the words of its author, WME Lite “is a fork of the original Wintermute Engine 1.x. The code has been modified to be easily portable to other platforms.”

The engine, alongside the accompanying documentation, may be freely downloaded at: http://res.dead-code.org/doku.php/wmelite:start

https://www.youtube.com/watch?v=HKWhwK9DwSU
A rough preview showcasing animated elements on the opening location of K'nossos

IS THERE A WAY A PERSON COULD HELP YOU OUT?
Yes. We are of course in need of certain professions more than others, but in general we would like to hear what each and every one of you has to say and offer. Please write to nikola.pacek.vetnic@gmail.com


K'nossos I, Entrance. Work in Progress

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