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Messages - iancc

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Game design / Re: tile based and WME
« on: September 08, 2004, 01:28:03 AM »
thanks Mnemonic

I thought that may be the answer - I will look around further before I commit to a Flash solution,

thanks folks for the input

~ian

2
Game design / Re: tile based and WME
« on: September 04, 2004, 11:45:27 PM »
Thanks for the replies/helpfull links folks

This is a tough decision(s) to be made - the programmer I have considers Flash would be the best option for game development.  or a propriatarty option using a mix of standalone desktop application (iso engines)and online reference for file saving/updating - still want users to login anywhere - anyplace and view/play thier profile/options

I am not a programmer but I require dymamic scaling of areas/tiles - camera expanding views - no animation -  is there a .NET object or an online process besides the Flash plugin to achieve/develop a tile based game?

I realize this may not be a clear question

any info helpfull

~ian

3
Game design / Re: tile based and WME
« on: August 31, 2004, 03:49:54 AM »
Thanks  Nihil and Jerrot

I have a specific project in mind with the terrain like Rollercoaster Tycoon and placement of drop in landscape images,  I am not a programmer - just play with graphics - I have found software for authouring for tiles/sprites - just looking for an engine to make the programming easier

thank folks

~ian

4
Game design / tile based and WME
« on: August 29, 2004, 08:42:55 PM »
I am interested in creating a tile-based game, is the WME engine the right choice for this?
it is required for a home design application that has been created in C#

sorry if this is a generalized question

~ian

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