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Messages - ciberspace

Pages: 1 ... 3 4 [5] 6 7 8
61
Game announcements / Re: The last Battle
« on: January 23, 2013, 03:33:06 PM »
my first attempts with 3D actors.
http://www.youtube.com/watch?v=kSZVkwfgQ7E ::rock 8)

62
Bug reports / Re: 3d character looped animation
« on: January 23, 2013, 09:30:39 AM »
You could change the number of frames in hold?

63
Foro técnico / Re: Como exportar de 3ds max 7 a .x
« on: January 17, 2013, 05:08:40 PM »
Solucionado tenia mal un par de cosas ya se ve correcto ::rock

64
Foro técnico / Re: Como exportar de 3ds max 7 a .x
« on: January 16, 2013, 02:10:28 PM »
Tengo un problema cando tengo el personaje y lo exporto a .x se ve correcto
si combierto la malla a skin y exporto a .x en max se ve bien pero en el visor WME se distorsiona y salen solo cachos estirados.
 :-X :o

65
Bug reports / Re: 3d character looped animation
« on: January 16, 2013, 11:23:36 AM »
I have little experience in 3D actors
actor3d the file can not change

  ANIMATION
  {
    NAME="death"
    LOOPING=TRUE
  }

for

  ANIMATION
  {
    NAME="death"
    LOOPING=FALSE
  }
 ??? :o

actor3d is the file type <name_actor.actor3d>

The next property is called LOOPING. It specifies whether this animation loops or plays only once. Some 3D modeling packages can export the "looping" information directly to X files, some can not. In the latter case you will need to specify the LOOPING property in the actor definition file.

66
Game announcements / Re: Lucine
« on: January 15, 2013, 07:08:12 AM »
looks wonderful congratulations  ::thumbup

67
Bug reports / Re: 3d character looped animation
« on: January 14, 2013, 10:31:35 AM »
I have little experience in 3D actors
actor3d the file can not change

  ANIMATION
  {
    NAME="death"
    LOOPING=TRUE
  }

for

  ANIMATION
  {
    NAME="death"
    LOOPING=FALSE
  }
 ??? :o

68
Community bulletin board / Re: WME is 10 today!
« on: January 13, 2013, 08:40:10 PM »
HAPPY BIRTHDAY WME! :D ;D ::wave

70
Technical forum / Re: Supported Events list.
« on: January 07, 2013, 03:13:22 PM »
Low level events
LeftClick The left mouse button has been pressed.
RightClick The right mouse button has been pressed.
MiddleClick The middle mouse button has been pressed.
LeftDoubleClick The left mouse button has been double-clicked.
RightDoubleClick The right mouse button has been double-clicked.
LeftRelease The left mouse button has been released.
RightRelease The right mouse button has been released.
MiddleRelease The middle mouse button has been released.
MouseWheelUp The mouse wheel has been rolled up.
MouseWheelDown The mouse wheel has been rolled down.
Keypress Some key has been pressed. Use the Keyboard variable to find out the details.
BeforeSave The game is about to save its state.
AfterLoad The game just loaded its state.

Of course they are in the documentation. In every object page there is a list of methods, attributes and events.

Help -> WME Documentation -> search -> write (Low level events)

71
Game announcements / Re: The last Battle
« on: January 04, 2013, 03:58:34 PM »

72
Technical forum / Re: WME book online
« on: January 03, 2013, 07:37:48 PM »
try changing game.script
copy the file wme-demo_3d  :-\

73
Technical forum / Re: WME book online
« on: January 03, 2013, 04:14:56 PM »
in
Quote
script/game.script
change
Code: WME Script
  1. actor = Game.LoadActor("actors\molly\molly.actor");
  2. Game.MainObject = actor;
  3.  

for

Code: WME Script
  1. actor = Game.LoadActor3D("actors\trinity\trinity.act3d");
  2. Game.MainObject = actor;
  3.  

74
Game announcements / Re: The last Battle
« on: January 03, 2013, 12:46:33 PM »

75
Technical forum / Re: WME book online
« on: January 03, 2013, 12:43:57 PM »
wme.txt in project Folder

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