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 1 
 on: May 25, 2017, 09:07:53 PM 
Started by ugo - Last post by ugo
I watched the video. I love your graphics! Partially acid trip, partially nightmarish.

Thanks! Here's another video. Funny pass. They were stubborn and broke the cycle.

https://youtu.be/1pzgH_op9DI

 2 
 on: May 25, 2017, 08:27:53 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I've just uploaded about 130 seamless fabric texture images onto a brand new page:

http://soundimage.org/txr-fabric/

Hopefully some of them will be useful for clothes and other things. As always, feel free to edit as needed.

Have a great weekend!  :-)

 3 
 on: May 25, 2017, 04:50:06 PM 
Started by ugo - Last post by anarchist
I watched the video. I love your graphics! Partially acid trip, partially nightmarish.

 4 
 on: May 25, 2017, 06:14:46 AM 
Started by ugo - Last post by ugo
Let's Play

https://youtu.be/vJ86zzPmcww


 5 
 on: May 24, 2017, 11:48:16 AM 
Started by Eric Matyas - Last post by Eric Matyas
Here are this week's new free tracks:

"Flying Over Ancient Lands"
http://soundimage.org/events-travel-2/

"High Altitude Bliss"
http://soundimage.org/quiet-2/

"Dreamy Fantasy Game Menu"
http://soundimage.org/fantasy-7/

"More Crazy Races"
http://soundimage.org/action/

"Funky Chiptune"
http://soundimage.org/chiptunes/


I hope some of them are useful.   :-)

 6 
 on: May 23, 2017, 12:11:23 AM 
Started by ugo - Last post by ugo
Game for five minutes in the dark, where you need to fix the light.
http://gamejolt.com/games/hor/258037

 7 
 on: May 22, 2017, 01:18:18 PM 
Started by Dendrobats - Last post by Dendrobats
Yes it tottaly works, saved games works after load from different resolution UI fix script is executed.




Also made custom settings.game mod app for end user more here:
http://forum.dead-code.org/index.php?topic=6127.0

 8 
 on: May 22, 2017, 01:15:30 PM 
Started by Dendrobats - Last post by Dendrobats
Hello,

Today I programmed Resolution chooser for packaged game.
As my game uses modular approach and stage 6000x6000px I can use multiple resolutions for game,
but WME by default dont use multiple resolutions so I coded my own version.
Free to use if needed.



Compilded EXE here:http://www.exewo.com/escape/RC/ResolutionChooser.zip
Python script here: http://www.exewo.com/escape/RC/ResolutionChooser.py

When package game you should exclude startup.settings so this app can change parameters in it.
App should be putted in same folder as settings.game and game.exe
Icon and TopImage can be changed in GFX folder.



 9 
 on: May 21, 2017, 12:27:52 AM 
Started by horaciog - Last post by horaciog
No veo a nadie por acá , pero ya que lo encontré pongo un link a kwxportMax 2013/2014 x64 :

http://ge.tt/9KkzCBk2

Lo vi acá:

https://web.archive.org/web/20160816012625/http://mjblosser.com/kwxportMax2013-2014x64.zip

Este me funcionó mucho mejor que Pandasoft (que es pago por lo visto), para exportar directamente desde 3dmax a formato .X





 10 
 on: May 18, 2017, 04:01:49 PM 
Started by Dendrobats - Last post by Dendrobats
Now testing multiple resolutions feature in game.
And at this point its seems very likely to be possible, as my stages are modular and are 6000x6000px in size by default, by changing resolution I just make more area to be visible.
So I need to write some script with realign UI at game load and it should work.
Other thing with I will need to find solution is End User settings mod so he can change resolutions from there.
startup.settings can be excluded from build so just need to change one line of settings.....


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