Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Pages: [1] 2 3 ... 10
 1 
 on: March 20, 2017, 01:48:33 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

Here are this week's new free tracks:

"Strange Zone"_Looping

http://soundimage.org/horrorsurreal/

"Alien Vistas"_Looping

http://soundimage.org/sci-fi-5/

"Murder in the Outer Colonies"_Looping

"Faltering Circuits"_Looping

http://soundimage.org/sci-fi-4/

And don't forget to check out my new Chiptunes page if you haven't already.  :-)

http://soundimage.org/chiptunes/


Have a great week!

 2 
 on: March 19, 2017, 11:44:18 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

A bunch of cool new stone images are ready. You'll find them here:

http://soundimage.org/txr-rockstone/

I hope some of them are helpful!

 3 
 on: March 19, 2017, 08:47:01 PM 
Started by trecords - Last post by trecords
Hello all!
I am sorry if my English is not perfect.

I'm exporting my 3D model from 3DS Max 2012 to X file by this instruction.

But when I import X file to WME my model is incline.


But it's loaded correctly if I use model without animation.


Also is the same animated X model looks correctly in fragMOTION


My model is oriented in 3D space as well as the "Trinity" model from WME assets.

Can someone tell me where my mistake is?

You can download zip rachive with my 3D model in X, MAX and FBX formats here. Also you can find my test 3D projecte for WME in the same archive. You can find fragMOTION project file in "x_full" folder.

Thank you.

 4 
 on: March 14, 2017, 04:15:09 AM 
Started by Eric Matyas - Last post by Eric Matyas
I've received a lot of requests for chiptunes style music so I've opened a chiptunes page and uploaded a bunch of tracks to get it started. I hope some of them are helpful!

http://soundimage.org/chiptunes/

Have a great week!

 5 
 on: March 11, 2017, 10:04:31 AM 
Started by timbliz - Last post by Mnemonic
Keep in mind entities don't have to be placed in SceneEdit. You can load entities from file at runtime (from a script). Which is the approach I would use in this case. Of course, it's not as comfortable as using SceneEdit, because you'd need to hardcode the entity positions in the script.

As for your other question, using a separate region entity for interaction when the key is not visible is a good approach, IMO. It makes sense, if the key isn't there, you're not interacting with a key, you're interacting with a keyhole, so a keyhole should have it's own entity/script/interaction logic.

 6 
 on: March 11, 2017, 03:36:30 AM 
Started by timbliz - Last post by timbliz
I went with my first option, it works, but with 12 entities for 3 keyholes (3 key sprites and 1 area sprite for each keyhole)  I was just wondering if there was a better/simpler way.

 7 
 on: March 10, 2017, 07:53:07 PM 
Started by timbliz - Last post by timbliz
Hello everyone!

I've been making a first-person adventure, and up until now, if I couldn't find the answer to a problem here I've been able to trial-and-error my way to a solution. This is satisfying, but often it is time consuming! My problem now might really be just a matter of opinion, but I'd like to know the best way to handle it. In my game I have a safe with three keyholes. In my inventory I have three keys, a red, a blue, and a green. For the safe to open, the correct key must be placed in the correct keyhole in the correct order e.g. first move: green key in bottom keyhole , second move: red key in top keyhole, third move: blue key in middle keyhole. The logic to this should not be a problem, but I am not sure the best way to place the keys back in the scene from the inventory as each key should be able to go into any keyhole (for all the incorrect permutations). Do I stack three !Active sprite entities above each keyhole? Or maybe just one sprite entity and set its sprite image accordingly on red_key, blue_key, green_key events? Or set different frames of one sprite entity to the different color key images and call the corresponding frame to display (if that can even be done)?


This leads me to another related question, when I had to place a single inventory item back in the scene, I set an !Active sprite entity where it needed to be, and then I had to set an area entity over the same space since the mouse won't detect the !Active sprite entity. Is this the way to handle the situation? It doesn't seem elegant to me. From what I gather, entities can be visible and interactive, visible and !interactive, or !visible and !interactive, but not !visible and interactive, is this the case?

Thanks in advance guys, and for the million other questions you already answered for me on these boards.

 8 
 on: March 08, 2017, 01:38:32 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

This week's new free tracks are from my sci-fi and horror pages. They are:

"Sewer Monsters"_Looping

http://soundimage.org/sci-fi-2/

"Closing In 2"_Looping

"Night Stalker"_Looping

"Disturbed Soundscape"_Looping

"Lurking in the Shadows"_Looping

http://soundimage.org/horrorsurreal/

I've also been getting emails asking if my tracks are free to use in commercial projects. The answer is yes (with proper attribution.) Please see my homepage for attribution information. :-)

Eric

 9 
 on: March 08, 2017, 01:29:06 AM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I just began a new page of cool Sci-Fi texture images. Give it a look:

http://soundimage.org/txr-sci-fi/

I'll be adding many more images, including skins for creatures, aliens, etc.

Any requests? 

Btw, I've also had folks ask about how to credit me for my images. Please simply list me and my website under "Textures" in your credits section...there's no need to identify which images are mine...unless you really want to.  :-)

Anyhow, I think this is going to evolve into a really cool page. Hope it's helpful!


Eric

 10 
 on: February 28, 2017, 11:41:53 AM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

It's a little hard to believe, but Soundimage turned 3 years old this month, so I wanted to send out a big thank you to everyone who has been so positive and encouraging from the start. Creating original music is a lot of work, but it's thrilling to hear my tracks in your games, apps, videos and emerging art forms like interactive novels. I feel like part of me is in your work, and it's incredibly satisfying to be able to help you make your visions into realities.
 
Thank you!

In a few more weeks, I should have seamless looping versions done of nearly every track on the site. That said, this week's new free tracks are from my sci-fi pages. They are:

"Retro Sci-Fi Planet"_Looping

"Night Winds"_Looping

"Eerie Cyber World"_Looping

"Dizzybot"_Looping

http://soundimage.org/sci-fi/

"Dystopic Technology"_Looping

http://soundimage.org/sci-fi-2/

I hope some of them are helpful!

Eric

Pages: [1] 2 3 ... 10

Page created in 0.19 seconds with 12 queries.