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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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 11 
 on: May 18, 2017, 02:46:46 PM 
Started by Eric Matyas - Last post by Eric Matyas
I just opened a new page of paper textures that might be useful for maps, backgrounds and other things:

http://soundimage.org/txr-paper/

As always, feel free to edit as needed.

Next week I'll begin adding distressed paper textures which should (hopefully) look really cool.

Have a great weekend! :-)

 12 
 on: May 18, 2017, 02:09:12 PM 
Started by Dendrobats - Last post by Dendrobats
New small update

Now engine has:

- doors that work automatically;
- automatic box script;
- Proximity holograms with appears and disappears based on distance;
- improved walk animations;
- a major bux fixes;
- shadow script for NPC and main actor;
- improved battle engine.

Here are some pics:



And here latest Demo:
FFOG-Latest.zip

At this point we have 3 copywriter in team and we are starting to work on story and dialogues.
Still some open positions for coders and artists if someone wish.....

 13 
 on: May 17, 2017, 10:18:38 PM 
Started by Mnemonic - Last post by NAItReIN
Quote
Translating the hints is not trivial, it took me quite a while for the german version. I've asked Mnemonic for help on the czech version, because I could not do the translation by myself. Although I thought about releasing the czech version with english hints, I don't really want to.
I understand you very well. I believe Mnemonic will help you because he is wonderful  :) 


Quote
Once I have something, would you be willing to test the czech version before release?
Thank you very much for your offer. I have never played this game to end. Maybe somebody else can help you  :)

 14 
 on: May 17, 2017, 02:07:48 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

Lots of new music for you:

On the Sci-Fi 5 page, we have:
"Monsters on Board"
"Monsters on Board 2"
"Monsters on Board 3"
http://soundimage.org/sci-fi-5/

On the Events/Travel 2 page, we have a new track intended for drone pilots, but it might work in a travel video as well:
"Cruising at Altitude"
http://soundimage.org/events-travel-2/

For those of you needing puzzle game music, I started a new page of just that so all my puzzle music is in one place now (instead of scattered around.) So we have these new tracks:
"Hypnotic Puzzle"
"Hypnotic Puzzle 2"
"Hypnotic Puzzle 3"
"Hypnotic Puzzle 4"
http://soundimage.org/puzzle-music/

And finally, a couple of new looping tracks on my Action page:
"Quirky Action"
"Quirky Action 2"
http://soundimage.org/action/

Remember, daily updates of new tracks are here:
https://www.facebook.com/soundimage.org/

Have a good week!  :-)

 15 
 on: May 16, 2017, 06:28:49 AM 
Started by Mnemonic - Last post by HCDaniel
I already checked what's available in czech. The game itself is complete e.g. can be played in czech, with only some inserts like "several hours later" still being english, and maybe some parts of the menu. The only relevant part that is missing are the in-game hints.

Translating the hints is not trivial, it took me quite a while for the german version. I've asked Mnemonic for help on the czech version, because I could not do the translation by myself. Although I thought about releasing the czech version with english hints, I don't really want to.

Once I have something, would you be willing to test the czech version before release?

 16 
 on: May 15, 2017, 09:54:47 PM 
Started by Mnemonic - Last post by NAItReIN
Hello HCDaniel,
I´m really looking forward to play Czech version of Five Magical Amulets. I hope you will add this language as soon as possible. :)

 17 
 on: May 15, 2017, 08:19:02 PM 
Started by Mnemonic - Last post by HCDaniel
The german version is now available in all app stores. When the app is started for the first time, you can select english and german language now. Its a static 1-time-only setting, because the dynamic language switching resp. application of a new language to savegames is not (yet) in place.

 18 
 on: May 13, 2017, 09:06:27 AM 
Started by timbliz - Last post by Mnemonic
Thank YOU! Glad to hear good ole wme is still being helpful :)

And yes, gamedev is strangely addictive, I know that all too well (working on my own game currently). Good luck with any future projects.

 19 
 on: May 11, 2017, 11:26:27 PM 
Started by timbliz - Last post by timbliz
I want to thank you for this engine! I am (an old) CS undergrad at Western Illinois U, and I used the Wintermute Engine for my Senior Honors project. I made a first-person adventure with photographs (Carol Reed/Weekend in Capri rip-off) for graphics. I set it in the CS building at Western and featured quite a few of my instructors in the game. My presentation was yesterday, and it was a hit! A+! I learned much from this project (mostly how not to do my next project!). The thousands of questions I had were already asked and answered by you and the other members of the forum...I believe I only had to post one question of my own. After being fully consumed in the project for 4-12 hours a day for 4 1/2 months, it seems odd to have it over with! Withdrawals. Maybe I'll start a new one soon.

Once again, thanks!

 20 
 on: May 10, 2017, 03:22:53 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings!

I've uploaded about 150 new texture images, seamless and standard. As always, feel free to edit as needed. You'll find them here:

http://soundimage.org/txr-bark/
http://soundimage.org/txr-brick/
http://soundimage.org/txr-metal/
http://soundimage.org/txr-rockstone/
http://soundimage.org/txr-vegetation/
http://soundimage.org/txr-wood/

Paper textures (for maps, backgrounds, etc.) are on their way as well. Hopefully I'll have a brand new page full of them by next week.  :-)

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