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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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 on: September 02, 2017, 01:46:57 PM 
Started by ylegrand - Last post by Mnemonic
Do NOT set the variable value in That way the value will be reset everytime a new script (which includes is executed.
Set default variable values in some script that only gets executed once (game.script, typically).

 on: September 02, 2017, 01:41:30 PM 
Started by ylegrand - Last post by ylegrand
Good afternoon,

I was searching information about the saving system if the current declared/defined variables are also saved.
I found the thread;topicseen#msg32597, in which it's said that every variable should be saved.

Unless I did something wrong, it's not the case for me. let me give you some context:
  • I declare a global in with a value of 0
  • I change it according to some specific triggers in my game
  • When I log it, I can see the correct value
  • I save the game
  • When I log again the same value, it's back to 0, exactly as it it was reseted to the initial value

To be sure, I also tried to set it in with another value than 0: it confirms my doubts: when I save the game, it come back to the initial value (and not always 0).

By the way, I have the same behaviour when I go to another scene and when I come back.

Is it an option somewhere to enable to save my globals/statics?
Or did I misunderstood anything?

Thanks in advance for your help, and have a nice weekend :)

 on: August 30, 2017, 04:46:01 PM 
Started by Eric Matyas - Last post by Eric Matyas
Well, another super busy week...(and I thought I was going to have a nice relaxing summer)...yeah, right!

Anyhow, here are some new tracks that are intended for faster-paced puzzle games, but would work for other things I'm sure. They are on my new Puzzle Music 2 page:

"Puzzle Action" (Looping)
"Puzzle Action 2" (Looping)
"Puzzle Action 3" (Looping)

I hope they are useful!

 on: August 29, 2017, 09:33:43 AM 
Started by Mnemonic - Last post by SvarunGames
Hello there,

A question for Mnemonic - can we add our game to the Detailed sections even though the demo will be available in two weeks, or should we wait until the demo is available to do that?


 on: August 29, 2017, 09:26:27 AM 
Started by SvarunGames - Last post by SvarunGames

Hello there! Official Windows alpha demo release trailer of K'NOSSOS, the game developed by Svarun Entertainment, is live on YT:

 on: August 28, 2017, 01:17:15 PM 
Started by Eric Matyas - Last post by Eric Matyas
I just uploaded about 40 new stone texture images, both standard and seamless, on my new TXR - Rock/Stone 2 page.


 on: August 27, 2017, 09:03:14 PM 
Started by ugo - Last post by ugo
The adventure game "One helluva day" now has its own page in Steam store.

 on: August 23, 2017, 02:11:12 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I've received a number of requests from game developers for .ogg versions of my tracks and have been asked why .ogg files aren't posted on my site. The reason is that my hosting company doesn't support that file please feel free to convert my tracks to .ogg (or any file format that you  need.)  :-)

That said, this week's new free tracks are on my Sci-Fi 5 page, my Puzzle Music page and my Funny 3 page:

"Cyber City Nights"

"Bubble Gum Puzzler" (looping)
"Bubble Gum Puzzler 2" (looping)

"Down the Drain" (looping)
"Planning Heists in '83" (looping)


 on: August 22, 2017, 02:47:28 PM 
Started by K. Janeway - Last post by K. Janeway
I'm a bit nervous, so don't know what else to say.  ;D
Anyway, thanks so much for this software!

Yes, I know what to say, I could tell you where my website is, lol.

 on: August 22, 2017, 12:51:08 PM 
Started by NAItReIN - Last post by NAItReIN
rozhodol som sa pripraviť pre záujemcov slovenský preklad do hry Face Noir.
Aktuálne informácie a taktiež stav prekladu môžete sledovať na tejto stránke:

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