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 on: September 11, 2017, 07:10:58 AM 
Started by SvarunGames - Last post by SvarunGames
Thank you very much for this, precisely the information we were expecting to get from people playing this release. I'll drop you a line via PM...

 on: September 11, 2017, 12:43:39 AM 
Started by Brushguy - Last post by Brushguy
Hi there,

Is it possible to turn off the "Wintermute Engine" text that is appended by default when running the game in windowed mode?  (For example, the window's title bar should display "My Adventure Game" instead of "My Adventure Game - Wintermute Engine.")

We certainly don't want to hide WME or discourage its use (on the contrary, it's been a wonderful engine for developing our game), but displaying the engine in your released game's title seems a bit unprofessional.

Is there an option to turn this off?  Looked around for one in the project manager and couldn't seem to find it...


 on: September 10, 2017, 10:51:56 AM 
Started by SvarunGames - Last post by anarchist
I have downloaded the Alpha Demo, installed it and played the tutorial for a few seconds, whereas I noticed you have the same issue we have.

I am running the game in Windows 10. I have a high DPI monitor, so in display settings I have scaled up to 150%. Inside the game, it seems that the same scaling is applied to the fonts you use. In both the tutorial window (with the continue button) and in the narration in the beginning, I cannot see the full text.This happens because you use True Type Fonts, and Windows automatically scales them to 150%, without scaling up the window.

We are currently considering a solution with Bitmap Fonts. I am just giving you a heads up, because we received some complaints in Steam, one user even got a refund because of this issue.

 on: September 09, 2017, 09:19:23 PM 
Started by SvarunGames - Last post by SvarunGames

K'NOSSOS Alpha Demo is available for download from our official website:'NOSSOS.exe

 on: September 09, 2017, 04:13:09 PM 
Started by bamyito - Last post by HelLRaiseR
Yo tengo por ahí el código del Wheels on Fire, que se abandonó, hubo una primera versión en 2D y otra en 2.5D, la mas reciente tenia las ventanas de configuración del sonido, un sistema de diálogos bastante chulo con las caras de los personajes que lo adapté a partir de la demo de dreamweb, opciones de música y volumen, velocidad de subtitulos, el sistema de guardado y cargado integrado, creo, la interfaz de usuario con sistema MonkeyIII, me parece que ya estaba finiquitado el sistema multiidioma, en fin, mucho trabajo ya hecho.

Si te puede servir no dudes en pedirmelo, al menos no irá a la basura.

Contactame mejor por e-mail, aqui entro muy poco. Te paso un privado.

 on: September 06, 2017, 12:59:16 PM 
Started by Mnemonic - Last post by SvarunGames
Figured as much, still - better to ask than to ruin the concept :)

 on: September 05, 2017, 11:42:42 PM 
Started by Eric Matyas - Last post by Eric Matyas
New music is ready for everyone...

On the Events/Travel 2 page we have:
"Over a Mysterious Island"

On the Sci-Fi 6 page we have:
"Ominous Sci-Fi Menu" (Looping)

On the Action 2 page:
"Fantasy Racing Game Menu" (Looping)

On the Fantasy 7 Page:
"Forest Drama"

On the Funny 4 Page:
"Candy Rush" (Looping)

And on the Puzzle Music 2 page:
"Happy Puzzler" (Looping)

Have a good week.  :-)

 on: September 05, 2017, 02:29:24 PM 
Started by Eric Matyas - Last post by Eric Matyas
A bunch of new wood texture images are ready, both standard and seamless, on my TXR - Wood page.

I hope some of them are helpful.  :-)

 on: September 03, 2017, 08:07:49 PM 
Started by ylegrand - Last post by ylegrand
Hi Mot,

 That makes perfectly sense. Without seeking excuses, I come from the PHP which can be much more lax in terms of declaration/definition of variables. So it didn't jump out at me.

Thank you very much for taking the time to re-explain me the basics. Highly apprecieted.

I wish you both a good evening.

 on: September 03, 2017, 12:57:47 AM 
Started by K. Janeway - Last post by Mot
Hej  :)

Congratulations, K. Janeway !!! You did it  :D

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