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IRC channel - server:  channel: #wme (read more)

Pages: 1 ... 8 9 [10]
 on: May 25, 2017, 06:14:46 AM 
Started by ugo - Last post by ugo
Let's Play

 on: May 24, 2017, 11:48:16 AM 
Started by Eric Matyas - Last post by Eric Matyas
Here are this week's new free tracks:

"Flying Over Ancient Lands"

"High Altitude Bliss"

"Dreamy Fantasy Game Menu"

"More Crazy Races"

"Funky Chiptune"

I hope some of them are useful.   :-)

 on: May 23, 2017, 12:11:23 AM 
Started by ugo - Last post by ugo
Game for five minutes in the dark, where you need to fix the light.

 on: May 22, 2017, 01:18:18 PM 
Started by Dendrobats - Last post by Dendrobats
Yes it tottaly works, saved games works after load from different resolution UI fix script is executed.

Also made custom mod app for end user more here:

 on: May 22, 2017, 01:15:30 PM 
Started by Dendrobats - Last post by Dendrobats

Today I programmed Resolution chooser for packaged game.
As my game uses modular approach and stage 6000x6000px I can use multiple resolutions for game,
but WME by default dont use multiple resolutions so I coded my own version.
Free to use if needed.

Compilded EXE here:
Python script here:

When package game you should exclude startup.settings so this app can change parameters in it.
App should be putted in same folder as and game.exe
Icon and TopImage can be changed in GFX folder.

 on: May 21, 2017, 12:27:52 AM 
Started by horaciog - Last post by horaciog
No veo a nadie por acá , pero ya que lo encontré pongo un link a kwxportMax 2013/2014 x64 :

Lo vi acá:

Este me funcionó mucho mejor que Pandasoft (que es pago por lo visto), para exportar directamente desde 3dmax a formato .X

 on: May 18, 2017, 04:01:49 PM 
Started by Dendrobats - Last post by Dendrobats
Now testing multiple resolutions feature in game.
And at this point its seems very likely to be possible, as my stages are modular and are 6000x6000px in size by default, by changing resolution I just make more area to be visible.
So I need to write some script with realign UI at game load and it should work.
Other thing with I will need to find solution is End User settings mod so he can change resolutions from there.
startup.settings can be excluded from build so just need to change one line of settings.....

 on: May 18, 2017, 02:46:46 PM 
Started by Eric Matyas - Last post by Eric Matyas
I just opened a new page of paper textures that might be useful for maps, backgrounds and other things:

As always, feel free to edit as needed.

Next week I'll begin adding distressed paper textures which should (hopefully) look really cool.

Have a great weekend! :-)

 on: May 18, 2017, 02:09:12 PM 
Started by Dendrobats - Last post by Dendrobats
New small update

Now engine has:

- doors that work automatically;
- automatic box script;
- Proximity holograms with appears and disappears based on distance;
- improved walk animations;
- a major bux fixes;
- shadow script for NPC and main actor;
- improved battle engine.

Here are some pics:

And here latest Demo:

At this point we have 3 copywriter in team and we are starting to work on story and dialogues.
Still some open positions for coders and artists if someone wish.....

 on: May 17, 2017, 10:18:38 PM 
Started by Mnemonic - Last post by NAItReIN
Translating the hints is not trivial, it took me quite a while for the german version. I've asked Mnemonic for help on the czech version, because I could not do the translation by myself. Although I thought about releasing the czech version with english hints, I don't really want to.
I understand you very well. I believe Mnemonic will help you because he is wonderful  :) 

Once I have something, would you be willing to test the czech version before release?
Thank you very much for your offer. I have never played this game to end. Maybe somebody else can help you  :)

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