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Author Topic: scene_init bug?  (Read 3283 times)

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johnnash

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scene_init bug?
« on: September 13, 2007, 03:13:41 PM »

Zdravim, mam zajimavy problem.
Ve scene_init potrebuji, aby postava(3D) dosla na nejake misto, takze neco jako actor.GoTo(200,300).
Ve hre funguje vse bez problemu, jedine kdyz vlozim GoTo do scene_init postava se zasekne na miste a dela "moonwalk" ala Michael Jacksson.
Stejna situaci kdyz vlozim GoTo do skriptu a v scene_init ho pripojim do sceny(Scene.AttachScript).
Zrejmne pujde o to, ze se nestihne nekde nejaka inicializace protoze pri debugovani funguje GoTo v poradku i v scene_init.
Jinak waypointy jsou urcite bezproblemu.
Dik za odpoved


EDIT: jeste dodam ze pouzivam posledni betu
« Last Edit: September 13, 2007, 03:20:20 PM by johnnash »
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metamorphium

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Re: scene_init bug?
« Reply #1 on: September 13, 2007, 03:34:42 PM »

pokud je to 3d postava tohle to dela, pokud neni ve scene korektni skryta geometrie (postava je mimo walk plane)
a pokud je to 2d postava dela to pokud je postava mimo floor region.

Nemuze byt problem v ceste ke skryte geometrii?
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johnnash

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Re: scene_init bug?
« Reply #2 on: September 13, 2007, 03:47:15 PM »

Nemuze, vzhledem k tomu ze pokud vlozim stejnou udalost(GoTo) treba pri kliknuti na nejaky predmet postava tam dojde bez problemu.
A navic to funguje i pri debugu v scene_initu .... bude teda problem nekde tam
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Mnemonic

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Re: scene_init bug?
« Reply #3 on: September 13, 2007, 05:31:13 PM »

Mno, nevim, nasimulovat se mi to nedari. Zkus pred tim GoTo() zavolat Sleep().

Sleep();
actor.GoTo(100, 200);
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johnnash

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Re: scene_init bug?
« Reply #4 on: September 13, 2007, 09:23:51 PM »

Jo tak sorry za poplach, chyba byla v te nejhloupejsi veci, v souboru s actorem(Act3D) nebyla definovana Velocity.

Diky ze pomoc
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